Search found 611 matches

by Arman
13 Apr 2016 11:59
Forum: Game - General
Topic: Map and the donut
Replies: 25
Views: 7082

Re: Map and the donut

For those interested in sailing around the Courrain and Blood Sea of Istar, magic maps now work for boats (thanks to Mercade and Carnak for the codework on that!). There are now sailing maps that span from Kalaman down to Horned Bay in Mithas.
by Arman
06 Apr 2016 09:19
Forum: Suggestion Box
Topic: New emote?
Replies: 10
Views: 4370

Re: New emote?

Like build-your-own birds? Ooh, tangent. What about a beastmaster guild where you can get animals to join your party? The latter is actually coded. I want. What's coded is pretty cool and unique. But it needs balancing and more depth in animal options. I won't provide any more spoilers. It is one o...
by Arman
06 Apr 2016 05:50
Forum: Suggestion Box
Topic: New emote?
Replies: 10
Views: 4370

Re: New emote?

Mayobe wrote:Like build-your-own birds?

Ooh, tangent.

What about a beastmaster guild where you can get animals to join your party?
The latter is actually coded.
by Arman
05 Apr 2016 09:37
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 10377

Re: Stealing in Genesis

Theft in game is already effective enough. It doesnt need to be increased. Some seem to imply they would like to see it fully gone even. I'd probably agree on the first point. I think this conversation has been thrown off on a tangent by something Gorboth said about being able to steal from closed ...
by Arman
05 Apr 2016 05:56
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 10377

Re: Stealing in Genesis

Depends on how this is implemented. 1) Evils need an OOC theif guild. Wouldnt want MM to be the only ones who suffer lost stuff. Lets make sure to share this equally with the goodies also. 2) Spamming of steal shouldnt be possible. Extremely annoying to see a thief spam steal while you are in the p...
by Arman
02 Apr 2016 16:07
Forum: Land of the Immortals
Topic: Elven Archers
Replies: 129
Views: 44729

Re: Elven Archers

Greetings all. Was the Archers recode completed, or is it still ongoing? Hi Resnick, Zhar - the wizard who started this thread - isn't working on the archers anymore. The guild is likely to get some love in the medium term... it is one of four guilds on our list that require some love from the doma...
by Arman
01 Apr 2016 08:30
Forum: Game - Technical
Topic: bug using arrows
Replies: 3
Views: 2682

Re: bug using arrows

If you could 'mail Krynn' with that bug, the domain wizards will look in to it *cough Carnak cough*
by Arman
01 Apr 2016 08:28
Forum: Game - General
Topic: What's the point - learning spell skills in Adventure Guilds
Replies: 35
Views: 9784

Re: What's the point - learning spell skills in Adventure Gu

One other consideration is how much access to abilities that mirror guild abilities should players get without needing to pay guild tax? So apart from requiring coding, these abilities would also need to be considered from a game balance perspective. We do have weapons and embues that mimic guild ab...
by Arman
31 Mar 2016 23:50
Forum: Game - General
Topic: What's the point - learning spell skills in Adventure Guilds
Replies: 35
Views: 9784

Re: What's the point - learning spell skills in Adventure Gu

A very valid point Rasnick. Those skills are completely under-utilised. I think we can do better with the magic system for players. For those that choose not to walk the path of a guided spellcaster, we can certainly create non-permanent spell items - like more single cast scrolls, which would allow...
by Arman
23 Mar 2016 08:01
Forum: Game - Guilds
Topic: Evil Magic Layman Recode
Replies: 52
Views: 16329

Re: Evil Magic Layman Recode

Well...maybe do some kind of evil-mage users layman-society with branches then (core spells would be the same, but each branch having few of their own). One branch could be necromancers (as they are now, but updated ofc), other could be demonologists the other could be hmmm..any suggestions? (maybe...