Search found 55 matches
- 16 Aug 2011 14:38
- Forum: Suggestion Box
- Topic: Inquire (about name)
- Replies: 6
- Views: 2713
Re: Inquire (about name)
Mental note... if this gets done be sure to setup triggers to ask for introductions from everyone then if they have a trigger to intro I can get a few new names in my memory. :D An emote to request an introduction is a great idea, there is currently nothing for that particular thing and this would m...
- 01 Aug 2011 19:23
- Forum: Suggestion Box
- Topic: Team Specials
- Replies: 15
- Views: 4452
Re: Team Specials
Might be fun, especially if the combo of players altered the resulting special or buff.. maybe you could choose to have an attack special or a buff of some sort. for example if you have three elves the buff or special might include some extra speed, or if you have 2 monks you get some extra defence ...
- 31 Jul 2011 19:33
- Forum: Suggestion Box
- Topic: Draconians
- Replies: 5
- Views: 2037
Re: Draconians
Maybe dracs off the sageway and in flotsam could remain the same but those in higher level places with higher level quests could have tougher dracs.
- 27 Jul 2011 20:14
- Forum: Game - Guilds
- Topic: Guildbalances that gave them weaponchoices..
- Replies: 4
- Views: 1686
Re: Guildbalances that gave them weaponchoices..
Blademaster becoming Weaponmaster sounds interesting but you should have to choose one weapon to master in, you could change to another weapon, but you could onlyl master in one at a time.
- 22 Jul 2011 01:22
- Forum: Suggestion Box
- Topic: Let The fights begin !
- Replies: 7
- Views: 2349
Re: Let The fights begin !
What's the timeframe on this?
- 15 Jul 2011 00:00
- Forum: Suggestion Box
- Topic: Donating/sacrificing items
- Replies: 6
- Views: 2305
Re: Donating/sacrificing items
Maybe you could list things to the auction house from within any bank in the realms? As to the donating, maybe being able to donate from inside any shop?
- 09 Jul 2011 17:04
- Forum: Game - Guilds
- Topic: Idea for a noncombat guild
- Replies: 20
- Views: 5509
Re: Idea for a noncombat guild
How bout stat capping for valkyries? con, dex and str cap at whatever is midlevel and wis, int and dis can grow but cap at whatever champion level is. This allows you to have really good mana but never be huge in the areas that help combat. Not sure if it could be coded but maybe when you join you a...
- 09 Jul 2011 15:16
- Forum: Game - Guilds
- Topic: Idea for a noncombat guild
- Replies: 20
- Views: 5509
Re: Idea for a noncombat guild
Kas - If you make someone grow super slow, you cannot give them death too, I think you have to remove death and combat completely, it's just not part of the equation for them. And no I dont want the target the healer thing to continue!! :D As to bot concerns, I would be very open to random bot check...
- 09 Jul 2011 14:00
- Forum: Game - Guilds
- Topic: Idea for a noncombat guild
- Replies: 20
- Views: 5509
Re: Idea for a noncombat guild
Laurel - Perhaps to different growth rate, a good one for below titan and a worse one for titan and above. The idea here is to make sure the valkryire grows slow, without dying there is no speed guild xp, but yes, below titan they get a little extra speed on that. Kas - Order 20? hehe, actually one ...
- 08 Jul 2011 22:10
- Forum: Game - Guilds
- Topic: Idea for a noncombat guild
- Replies: 20
- Views: 5509