Search found 42 matches

by Anfalas
15 Feb 2020 23:20
Forum: Game - Guilds
Topic: Ability Transparency
Replies: 17
Views: 6423

Re: Ability Transparency

What about doing something similar with all skills? I seem to recall the help files not being so helpful..
by Anfalas
15 Feb 2020 23:13
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 7338

Re: Magic Maps

This is an excellent idea. Likely solves all the issues. And gets people to actively explore all the nooks and crannies. Those that like to quest, get a small bonus.
by Anfalas
13 Feb 2020 05:53
Forum: Suggestion Box
Topic: Need more players, not less guilds
Replies: 10
Views: 4673

Re: Need more players, not less guilds

Cherek, I like how you're throwing ideas out there. It's nice to know what wizards are thinking, more importantly what the admin are thinking. Having been around long enough I know that these are just ideas. My experience has lead to understand that vast majority of these sorts of ideas are ever act...
by Anfalas
17 Dec 2019 22:08
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

Any ETA when to expect changes?
by Anfalas
14 Dec 2019 20:27
Forum: Common Board
Topic: Yuletide Wheel-Of-Fun Mini Event 2019
Replies: 8
Views: 1975

Re: Yuletide Wheel-Of-Fun Mini Event 2019

It should be 21hrs for USA IP addresses! :mrgreen:
by Anfalas
05 Dec 2019 22:18
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

To get an intense imbue you need 81 cracked of a particular stone. But you can combine any 3 to get the one you want. So 243 of any cracked for a specific intense. For me, playing 3-4 hours a day, just looking for imbues, roughly 3-4 per day. Say 4 for ease of math. Not hard data though, just memory...
by Anfalas
04 Dec 2019 15:40
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

I like your proposed system Arman. Have you considered adding a bit of a sliding scale based on discipline? Perhaps around 100 hours at low levels of dis, maybe 200 at high levels of discpline. This would help maintain the idea of adding some usefulness to discipline especially once one surpases th...
by Anfalas
23 Nov 2019 23:45
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

The change makes some imbued items to degrade but others stay forever (or till the next purge, whenver it may be). Who said anything about casters? You did. but I do not believe that causes a major imbalance? An example. A magic user will possess a few intense heal and spellcraft imbues, which he w...
by Anfalas
23 Nov 2019 21:38
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

All people can use balmstones out of combat, not just casters.
by Anfalas
19 Nov 2019 13:45
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33547

Re: Perma-saving items

Why not simply remove the no dull/no break properties of all weapons? Also, remove all ironstone imbued armours as well. People have greatly benefited from the ironstoned items just as much as the no dull/no break weapons. If you were to change it so these items only lasted an Armageddon or two, the...