Search found 341 matches

by Thalric
02 Oct 2018 13:16
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 30366

Re: If the game were nerfed ...

I voted for a nerf.

I think that those most likely to leave are the huge players, and if they do, there are less of them to catch up to for the rest.
I would love to see more teaming and more guilds being used in good effect.
As it is, so many people run around solo, since it pays off the best.
by Thalric
19 Sep 2018 20:09
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 32716

Re: What should a guild have for it's type?

You should rather make the stat-avg requirement for reaching myth smaller.

And while you're at it, remove the rankings from the homepage.
Perhaps people will then again begin to focus on something else than being the biggest.

That is at least how it looks to me is happening.
by Thalric
04 Sep 2018 11:50
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 23958

Re: Problems if we get too many newbies

Wouldn't these changes mean that people who are never attacked/hit would have the ability to keep armours forever?

So they could have intense imbuements on all items that would never break?
by Thalric
04 Sep 2018 10:54
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 23958

Re: Problems if we get too many newbies

Why would item or guild abilities to break equipment stop working? Having those weapons or abilities would become higher in demand. It is also now a thing to consider when fighting said mobs. You don't wear your best stuff when fighting Ashburz with a maul. You don't wield your super weapons when fi...
by Thalric
03 Sep 2018 08:26
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 23958

Re: Problems if we get too many newbies

Mergula's cloak isn't magical...

Flaming-red pelts? Hooded silvery robe?

I'm sure there are more things around, but those come to mind as being both good enough for many myths to use, and likely not magical.
by Thalric
02 Sep 2018 10:36
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 23958

Re: Problems if we get too many newbies

What about all these auto-saving racks? Won't they eventually be filled up with thousands of non-magical items that just keep growing in numbers? Imagine how the Cadet racks will look in a year or two... I would think that non-magical items should ONLY save ALWAYS when held by someone, and not if st...
by Thalric
02 Sep 2018 10:33
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 23958

Re: Problems if we get too many newbies

An imbued item is per definition magical. So I don't think so.
by Thalric
02 Jul 2018 17:26
Forum: Game - General
Topic: Plukragars post
Replies: 11
Views: 3498

Re: Plukragars post

I agree, Rincon.

The place is clearly to easy and safe to be in, with enemies that neither block or hunt or anything else.
At least at the trolls in Terel you need to be sure you're not blocked.

For a place that obviously gives the best xp, the risks don't match.
by Thalric
03 Jun 2018 16:48
Forum: Game - General
Topic: Calof/Baxter alignment?
Replies: 69
Views: 15920

Re: Calof/Baxter alignment?

As far as I know the size of the enemy doesn't matter in terms of alignment.
It is only the alignment itself that matters.

Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.
by Thalric
21 May 2018 16:24
Forum: Keeper's Korner
Topic: Pre-Promotion News
Replies: 40
Views: 32912

Re: Pre-Promotion News

7 years, Berwyn...

You really should read some stuff that is more up to date.