Search found 143 matches

by Nerull
28 Mar 2021 17:54
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5765

Re: Balances, or whatever

I think the biggest takeaway from all of this is that abilities that were handy and neat beforehand may need to be re-balanced or looked at again after the changes. But before everyone cries that they need X Y and Z ability, they come at the cost of overall combat-aid. A double-edged sword to be su...
by Nerull
28 Mar 2021 16:41
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5765

Re: Balances, or whatever

In this example, the bda needs to provide over twice the dps of the calian phalanx to win. While they surpass the calian dps (because one is tanking), it's nowhere near twice as much. Then, we can add the tank into the picture which also diminishes the bda dps. To distribute the incoming damage is q...
by Nerull
28 Mar 2021 15:54
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5765

Re: Balances, or whatever

well all these 'team-oriented' skills (rescue, move behind) should be global (with mobs having them also!) with appropriate guilds having them skilled to higher extend (tanky guilds rescue, dps guilds move behind) + there should be substantial cdr for both with some global counter skill implemented...
by Nerull
28 Mar 2021 15:24
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5765

Re: Balances, or whatever

Well, tankrotators are combat multipliers, and the distribution of them is...ehm...way off by...magnitudes. They dramatically increases the odds of survival in both pvp and pve content, and may negate focusfiring because damage is distrbuted over the whole or part of the team. The concept is easy. I...
by Nerull
10 Mar 2021 00:23
Forum: General Board
Topic: Khiraa!
Replies: 0
Views: 252

Khiraa!

Code: Select all

Hail the Nameless One!

New gamecontent is available somewhere in the domain of Raumdor.

Enjoy!


Nerull.
by Nerull
09 Mar 2021 09:10
Forum: Common Board
Topic: Upcoming Changes.
Replies: 109
Views: 5108

Re: Upcoming Changes.

I hestitate to post but... Many posters have indicated that the increased relative effectiveness of white hits is a problem for CASTERS. MELEE fighters smack them in between the caster's magicks. Maybe the relative power of magicks should get a small compensatory increase? Seems more realistic to m...
by Nerull
08 Mar 2021 10:23
Forum: Common Board
Topic: Upcoming Changes.
Replies: 109
Views: 5108

Re: Upcoming Changes.

OgreToyBoy wrote:
08 Mar 2021 09:14
Budwise wrote:
08 Mar 2021 09:11
Wild guess. Cassius and Nils?

Also Amberlee and MMM... Beer? Grow up, kids. Drink wine. ;-)

Whiskey you mean?
Some Lime, salt and a bottle of good old fasioned Tequila is arguably a better supplement. :D
by Nerull
04 Mar 2021 21:05
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 2344

Re: Harder hits

Kvator wrote:
04 Mar 2021 20:56
I bet vampires will benefit from this change!
No more than kender, unless Carnak et al adds some custom logic that favour suckheads. :lol:
by Nerull
04 Mar 2021 21:00
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 2344

Re: Harder hits

I got the impression that haste was teh shit aswell before Cotillion et al did a correction. After that, people (atleast in warlocks) started to balance out what they favoured. Some went entirely for statbuff and no haste, and other left the guild for guilds with a single combat special for better x...
by Nerull
04 Mar 2021 19:59
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 2344

Re: Harder hits

Asked Arman, Carnak, Cotillion et al? They know a lot about this subject. Haste may be a multiplier, but not sure for example a 1.3 multiplier necessarily boost your dps more than a secondary combat special. The combat special 'could' yeld equal result, or even be better. Interesting topic though - ...