Search found 58 matches
- 11 Jul 2018 20:41
- Forum: Suggestion Box
- Topic: Chef quest: make it persist over login
- Replies: 3
- Views: 1881
Chef quest: make it persist over login
Idea: Make speed boost permanent until end of Saturday (or 24h after completion - that would be even better as I could span it to my Saturday) no matter whether player is logged or not. Reasons: - Not everyone may/want to idle - People playing in PST timezone (-9h) are kind of punished - we play Fri...
- 22 Jun 2018 09:38
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 4341
Re: Recent changes to crits and rng
Yes game needs randomness. But not randomness to the moment where game becomes totally unpredictable. That's why "dice" are tweaked, or systems are built to be less random. I'm pretty sure some things in genesis do that right (skillchecks? Say you're not able to pick that lock *ever*), but...
- 19 Jun 2018 19:39
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 4341
Re: Recent changes to crits and rng
Random numbers are exactly that. Random. No they're not. Also what matters is their distribution. Standard deviation. Value boundaries. And other math stuff I forgot. As far as I know (some) modern games "cheat" with RNG to make it look more fair. Not sure if gen does that. The reason why...
- 01 Jun 2018 21:18
- Forum: Suggestion Box
- Topic: Fix black platemail and great mithril chainmail
- Replies: 16
- Views: 7267
Re: Fix black platemail and great mithril chainmail
Maybe it's the NPC "spells" that are not spells are not testing against magic resistance
- 29 May 2018 19:54
- Forum: Suggestion Box
- Topic: You hear the howling of the CwnAnnwn...
- Replies: 8
- Views: 2750
Re: You hear the howling of the CwnAnnwn...
Lol.. you get health over GMCP for scripting in machine-readable form...
- 29 May 2018 04:45
- Forum: Suggestion Box
- Topic: You hear the howling of the CwnAnnwn...
- Replies: 8
- Views: 2750
Re: You hear the howling of the CwnAnnwn...
ADOM is better
Also adom-style Banshee would be way cooler (oh the whine... )
Also adom-style Banshee would be way cooler (oh the whine... )
- 23 Feb 2018 19:36
- Forum: Game - Technical
- Topic: Yet another package for mudlet users (build 2018-02-22)
- Replies: 2
- Views: 3004
Re: Yet another package for mudlet users (build 2018-02-22)
One warning though: mapper does *NOT* handle overlapping rooms properly (as in places several rooms at the same location), so if you expect rooms to overlap, you have to shift rooms manually. Help request: If anyone knows algorithm that would *RELIABLY* insert room shifting overlapping rooms while k...
- 23 Feb 2018 18:40
- Forum: Game - Technical
- Topic: Yet another package for mudlet users (build 2018-02-22)
- Replies: 2
- Views: 3004
Yet another package for mudlet users (build 2018-02-22)
I've updated my scripts. Previous features are still there, scripts are still alpha, so test on throwaway profile. Old changelist/feature list: https://www.genesismud.org/forums/viewtopic.php?f=14&t=4316 Brief changelist: - MAPPER :) (although not as good as my previous mapper - still some thing...
- 15 Feb 2018 20:56
- Forum: Game - Technical
- Topic: Yet another package for mudlet users (alpha)
- Replies: 11
- Views: 7030
Re: Yet another package for mudlet users (alpha)
I don't want to help with botting, but that's not as hard as you think
Jokes aside - can someone move this offtop to new thread so only package updates are discussed here?
Jokes aside - can someone move this offtop to new thread so only package updates are discussed here?
- 15 Feb 2018 19:52
- Forum: Game - Technical
- Topic: Yet another package for mudlet users (alpha)
- Replies: 11
- Views: 7030
Re: Yet another package for mudlet users (alpha)
You setup ship triggers on ship arriving, not npc talking otherwise someone can foul you.
Same for arrival.
Same for arrival.