Search found 1348 matches

by Amberlee
03 Mar 2021 13:01
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 10930

Re: Harder hits

Some intresting points and thoughts. I bet though, that in a few weeks people might laugh at the OP and the other speculations. And ofc there will be effects neither of us could imagine. Block, stun, and paralys will probably be a main concern if I can join in the speculations. So far noone digged ...
by Amberlee
03 Mar 2021 10:14
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 10930

Re: Harder hits

As a side note.
Now imagine the effect this has on newbies and questing as a newbie.
Not to mention grinding as a newbie, which already is punishing enough.
by Amberlee
03 Mar 2021 10:12
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 10930

Re: Harder hits

1: If you hit harder, npc's dies faster, and if you're able to keep grinding without breaks it will reduce the amount of npc's available for others to kill, hence making the current situation where there's far too few grinding spots even worse. 2: if you hit harder, but also get hit so hard you can...
by Amberlee
03 Mar 2021 00:24
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 10930

Re: Harder hits

I am going to sit back with my popcorn and watch the fall out.
I don't know for sure but I think this just might be a really bad idea.
by Amberlee
07 Feb 2021 13:10
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 17427

Re: Racial Rebalancing News?

1 vs 1 a goblin will always win on even stat average with similar equipment.
It isn't even a competition.
So what you say here Zhar is just completely and utterly wrong in every sense of the word.
by Amberlee
04 Feb 2021 15:53
Forum: Suggestion Box
Topic: Brainstorming racial abilities
Replies: 10
Views: 8442

Re: Brainstorming racial abilities

Dwarf: A minor bonus to poison resistance and perhaps a reduction in travelling fatigue. Halfling: Penalty to detecting a sneaking halfling and minor bonus to critically hit enemies as well as a reduction in chance of being critically hit. Human: Small bonus to XP combat XP gain up to a certain leve...
by Amberlee
31 Jan 2021 01:10
Forum: Game - General
Topic: Playable thief skills
Replies: 6
Views: 2578

Re: Playable thief skills

Technically there is very little xp to be gained for stealing and disarming traps but it's not really a viable way of gaining experience. Tbh I think stealing shouldn't be rewarded more than it already is. It is in fact a big enough problem with players stealing as it is, giving them more reward th...
by Amberlee
30 Jan 2021 20:46
Forum: Game - General
Topic: Playable thief skills
Replies: 6
Views: 2578

Re: Playable thief skills

This is NOT a current or ongoing project, but I am curious to hear from the Genesis population (or at least, the part of the Genesis population who reads the forums I suppose) on what the feeling or perception is on the lack (or not) of playable thief skills. We all know that Genesis focuses a lot ...
by Amberlee
22 Jan 2021 01:48
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 15142

Re: Recruitment?

Yes, I do think a change to the growth curve would have the biggest positive effect of Nils' suggestions, and it's still something I would like to do. I did try it out myself on our test server several years ago. Growth rate up to hero was roughly doubled if I remember right, and I created a new ch...
by Amberlee
21 Jan 2021 17:19
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 68
Views: 74103

Re: The case for closure – fighter guilds

"Take Calian Warriors as an example - who is on the council could be dictated by 1. guild experience, 2. rack contributions, 3. killing krougs. You can't just idle or others will overtake you, you can't just grind in top xp spots because this fills just 1 out of 3 criteria, you actually need t...