*gasp* If only someone would have suggested that repeatedly
Search found 1528 matches
- 07 Dec 2019 20:14
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36201
- 04 Dec 2019 21:19
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36201
- 20 Nov 2019 14:45
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36201
Re: Perma-saving items
Personally I think the old system was an imperfect but still the best solution, and any system that has come after even the one that will be the successor of this one will be worse than it. The answer is quite simple. Revert to old one over the course of 1 arma with a fair warning to all. If you wa...
- 20 Nov 2019 14:39
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36201
Re: Perma-saving items
Just make shit decay, combat or not, alot of guilds have massive hoards atm of topnotch stuff and can prolly go on grinding for years only on that shit, 4 weeks after it drops the item goes away provided it doesent break first, simple and people can time it also incentivizes people to hunt. And remo...
- 16 Oct 2019 12:32
- Forum: Game - Guilds
- Topic: The Guild Census
- Replies: 14
- Views: 6661
Re: The Guild Census
This is great. But it seems like PoT, MM, Fire Knives, OOTS, Thieves, Tricksters and Archers do not even exist so far... PoT offence: 85/40 defence: 85/40 support: 100 utility: 40 MM offence: 100 defence: 70 support: 50 utility: 60 FK offence: -Redacted- But 500 if you believe the people that have n...
- 15 Oct 2019 12:44
- Forum: Game - Guilds
- Topic: The Guild Census
- Replies: 14
- Views: 6661
Re: The Guild Census
SoHM offence: 100/50 Depending on specc/spells memorized and used. defence: 100/50 Depending on specc/spells memorized and used. support: 35 utility: 80 AA offence: 45 defence: 60 support: 40 IF members in the same guild utility: 10 IF in the same guild they get a close to useless movebehind EC offe...
- 04 Oct 2019 06:09
- Forum: Game - Guilds
- Topic: Weaponmasters, again.
- Replies: 19
- Views: 5578
Re: Weaponmasters, again.
There is such a guild - Minotaurs. Pure dps, and doesn't depend on weapon. In fact it is Zhar's layman version of Gladiators. I don't think lay Glads would have bigger dps. Sure, if you want to be a minotaur and loose all acces to helmets (Champron not included)A layman that needs ONE specific race...
- 30 Sep 2019 05:14
- Forum: Game - Guilds
- Topic: Weaponmasters, again.
- Replies: 19
- Views: 5578
Re: Weaponmasters, again.
If all you really care about is offensive power and you're hell-bent on becoming a blademaster then simply join a guild which lets you do just that. There are plenty of options on both sides of the alignment spectrum. "Plenty" of options on both sides? :P Dont you mean some "There is...
- 25 Sep 2019 05:35
- Forum: Game - Guilds
- Topic: Weaponmasters, again.
- Replies: 19
- Views: 5578
Re: Weaponmasters, again.
The most uttered complaint I've heard over the years is "Blademasters should have been turned into Weaponmasters". Now we all know the admin's position on this: * It's not part of the vision. * It belongs to a domain/wizard * Vanilla guilds are just that - vanilla, and bring little to fla...
- 10 Sep 2019 06:25
- Forum: Game - Guilds
- Topic: The Army of Angmar needs a new name.
- Replies: 94
- Views: 25602
Re: The Army of Angmar needs a new name.
They should atleast be good at something AA is better at sneaking and hiding than Rangers. That is something. Personally I've always thought of AA as a direct counter to Rangers (they don't really care about being disarmed, can sneak around just as well if not better etc.). I guess that many people...