Search found 150 matches

by Tapakah
15 Nov 2022 04:24
Forum: General Board
Topic: Fishmonger in Port Macdunn
Replies: 0
Views: 574

Fishmonger in Port Macdunn

<r><CODE><s>[code]</s>Dear Donut Dwellers, We're glad to inform you that Arroch Garrow, the Fishmonger of Port Macdunn, is now buying the catch of the Krynn Angler Club. He will not buy any other fish, let alone other objects, though. Thanks for your patronage, Tapakah, Liege of Khalakhor. <e>[/code...
by Tapakah
03 Nov 2022 01:19
Forum: General Board
Topic: Another Khalakhor update
Replies: 0
Views: 527

Another Khalakhor update

<r><CODE><s>[code]</s>During the recent updates a code inconsistency was discovered. It was resolved, which required editing of a lot of files in all areas of Khalakhor. The change may affect herbing results and/or fatigue when walking. It is not related to stumbling. The inconsistency was created a...
by Tapakah
01 Nov 2022 13:16
Forum: Game - Equipment
Topic: Equipment, a lottery.
Replies: 26
Views: 19134

Re: Equipment, a lottery.

floors and bags do not save.
by Tapakah
01 Nov 2022 02:03
Forum: General Board
Topic: Khalakhor: Addendum
Replies: 0
Views: 537

Khalakhor: Addendum

Code: Select all

A small but important addendum:

The forest north of Sa Morgan and the riverside area north of the
Port Macdunn plains have been fixed to provide herbage.

Apologies for that bug that went unnoticed for a while.
T.
by Tapakah
31 Oct 2022 20:22
Forum: Game - Equipment
Topic: Equipment, a lottery.
Replies: 26
Views: 19134

Re: Equipment, a lottery.

A way to go could be disallowing two pieces of the same equipment in the same container (of a certain type).
E.g. a guild sword rack can't hold more than one FBB. If a second is added, it is rejected by the rack.

Would only apply to containers that are not on players or mounts.
by Tapakah
31 Oct 2022 20:18
Forum: Game - General
Topic: [POLL] New mortal levels
Replies: 35
Views: 21818

Re: [POLL] New mortal levels

Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point.

Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed.
by Tapakah
31 Oct 2022 20:11
Forum: Game - General
Topic: The auction house - a ridiculous solution...
Replies: 10
Views: 7144

Re: The auction house - a ridiculous solution...

I think the instant-buy issue has been solved. New items are not longer listed by the next number, but by random numbers in the next 100, or something like it. The triggers, previously, would just do a +1 to current number, and then you had the new item. That isn't possible anymore. The last second...
by Tapakah
31 Oct 2022 20:07
Forum: General Board
Topic: Khalakhor minor updates
Replies: 0
Views: 514

Khalakhor minor updates

<r><CODE><s>[code]</s>Dear Donut Dwellers, The month is ending, and the domain has a couple of minor updates. First, the stumble, still implemented across the Khalakhor plains only, has been updated to have a more moderate effect. Second, the places of worship of Ardaugh, i.e. the Port Macdunn Kirk ...
by Tapakah
09 Aug 2022 16:41
Forum: General Board
Topic: Banking industry news
Replies: 0
Views: 1126

Banking industry news

<r><CODE><s>[code]</s>Dear Donut Dwellers, We're glad to announce another pilot that we hope will enhance your Genesis experience! We are changing the way the money exchangers work. Right now the fees for the banks were random, and at the whim of the bank's coder. Not anymore! Each bank in the pilot...
by Tapakah
08 Jul 2022 06:38
Forum: Suggestion Box
Topic: Bloodsea navigation
Replies: 5
Views: 9298

Re: Bloodsea navigation

Realism has nothing to do with that, and the sarcasm, as usually, is misplaced. Standard room directions are embedded deeply in the room code. It's much simple r to implement the non-standard movement via 'sail' than via redefinition of the standard exits. The difference, I think, is even bigger, wh...