Search found 652 matches
- 12 Sep 2016 14:54
- Forum: Land of the Immortals
- Topic: Magic Map Additions
- Replies: 171
- Views: 87411
Re: Magic Map Additions
Elven camp in Qualinesti mapped, along with the dwarven camp near Haven (buggy tent fixed in the latter too).
- 10 Sep 2016 07:07
- Forum: Land of the Immortals
- Topic: Magic Map Additions
- Replies: 171
- Views: 87411
Re: Magic Map Additions
AwesomePerrigrine wrote:Southern Calia (the foothills of Mount Kryus) has been added to the magic map!
- 05 Sep 2016 00:58
- Forum: Suggestion Box
- Topic: Pets/Summoning
- Replies: 2
- Views: 3060
Re: Pets/Summoning
Heh. There are two guilds like that in the works... Obviously Gorboth's necromancers - which of what I have seen looks amazing - but also a guild that allows you to find an animal companion that grows alongside you as you adventure... What I've seen of that code is also pretty impressive. Mind just ...
- 05 Sep 2016 00:51
- Forum: Suggestion Box
- Topic: Plague in solace
- Replies: 22
- Views: 10587
Re: Plague in solace
Just wizard dwarves ;) I remember coming back to Genesis after a decade away and caught the plague with a new mortal - thought "damn this is annoying!". When Teth/Morrigan introduced it back in the day was one of those things that we thought was a cool idea ;). Anyway I've added it to my l...
- 31 Aug 2016 00:10
- Forum: Suggestion Box
- Topic: Help with coding
- Replies: 16
- Views: 7983
Re: Help with coding
I know the wiz population is not as big as it once was. Would it not be an idea to reintroduce the old Madwand solution? Recruiting mortals to help code for the game? It seemed to work a charm when it was in play, back in the day. I think the madwand concept was introduced back when players had to ...
- 28 Aug 2016 08:46
- Forum: Land of the Immortals
- Topic: Making non-magical items always save
- Replies: 60
- Views: 46231
Re: Making non-magical items always save
Actually, the helm/greaves/bracers-issue is a real one. One could maybe refrain from calling it a shitty change though, because I think it's a good one - even though it goes against the 20-odd old year thing that makes Genesis a harder game than most. I agree, still a good change. The issue sounds ...
- 23 Aug 2016 05:26
- Forum: Land of the Immortals
- Topic: Making non-magical items always save
- Replies: 60
- Views: 46231
Re: Making non-magical items always save
Great suggestion. Appeals to those casual players who just want to log on for a lunch break, go for a quick hunt, then log out where they are without having to go back to the guildhall!
- 19 Aug 2016 08:15
- Forum: Land of the Immortals
- Topic: Adding to the Magic Map
- Replies: 26
- Views: 22746
Re: Adding to the Magic Map
Boat maps!?! Great idea Arman. I never would have thought of that. I'm already working on some areas in the Shire. Any chance you could be more specific so I don't miss anything? Yes, don't forget about the boats :) Hrmmm .. Been a while since I've wandered around there... But I'd suggest the ruins...
- 19 Aug 2016 01:11
- Forum: Land of the Immortals
- Topic: Adding to the Magic Map
- Replies: 26
- Views: 22746
Re: Adding to the Magic Map
I am going to start creating new maps to fill in/add to existing maps. I know we have a lot of areas that are only partially mapped and some that aren't mapped at all. I'd like to hit the most heavily used areas first and then move on from there. I'd like to hear from players where they see the nee...
- 19 Aug 2016 01:01
- Forum: Land of the Immortals
- Topic: Adding to the Magic Map
- Replies: 26
- Views: 22746
Re: Adding to the Magic Map
Funny, I thought I mapped the camp when I pulled together the magic map for Haven and Wayreth forest? Let me know if I didn't... Or if any of the rooms are a bit buggynils wrote:Enjoy mapping the Dwarfcamp in Solace-area. One of the tents exits to the wrong room. Maybe that's why that part is not mapped?