Search found 333 matches

by Mim
09 Apr 2021 09:32
Forum: Suggestion Box
Topic: Autohunting vs Autotracking
Replies: 32
Views: 36605

Re: Autohunting vs Autotracking

Actually, MIrandus and I said the same thing. I said it's not okay to set triggers that first track and then move, which is what Mirandus said too. Mirandus just clarified that's it's okay to use a trigger for the <track> command alone when you enter a new room, as long as you type in the move comm...
by Mim
08 Apr 2021 18:52
Forum: Suggestion Box
Topic: Autohunting vs Autotracking
Replies: 32
Views: 36605

Re: Autohunting vs Autotracking

This is what the rules say: Using triggers to hunt another player or using a speedwalking path to escape player versus player combat will result in: 1st offense - Warning 2nd offense - Death without recovery For this "autotracking" to be an actual benefit in PVP you'd have to set up trigg...
by Mim
08 Apr 2021 11:21
Forum: Suggestion Box
Topic: Autohunting vs Autotracking
Replies: 32
Views: 36605

Re: Autohunting vs Autotracking

Drazson wrote:
08 Apr 2021 10:30
Does tracking not have a search time?
It does, but the higher skill level it has, the shorter is the time I have been told.
Im a merc so I can test how fast it is at sup guru.
by Mim
07 Apr 2021 20:30
Forum: Suggestion Box
Topic: Autohunting vs Autotracking
Replies: 32
Views: 36605

Re: Autohunting vs Autotracking

nils wrote:
07 Apr 2021 20:15
How about actually enabling auto-hunt functionality to the global skill "Hunting"? Would make PvP more dangerous, no?
Yes. Why not?
If there is a global tracking skill that works fine, why not a global hunting skill?
by Mim
07 Apr 2021 19:10
Forum: Suggestion Box
Topic: Autohunting vs Autotracking
Replies: 32
Views: 36605

Autohunting vs Autotracking

Greetings! A long time ago, when people got faster computers and better links the 'autohunter' was born. Attack someone, he runs, but the computer follows the 'runner' faster than he runs so there was the inevitable end of the fight. Runner dead. This was if I remember it right not considered by the...
by Mim
07 Apr 2021 09:33
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 35433

Re: Balances, or whatever

Dhez wrote:
07 Apr 2021 09:04
A lot of important words.
Thank you.
Best post I ever read.
by Mim
07 Apr 2021 00:35
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 24716

Re: Close the thief guild!

you can't steal in combat ofcourse, or peek, because, well, you are fighting the dude. Ofc. That is reasonable. And you can not backstab either, which is also reasonable. ..unless somebody else is tanking, then you can. Still fighting, as opposed to silently checking player inventories. :) If I rec...
by Mim
06 Apr 2021 18:31
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 24716

Re: Close the thief guild!

Nerull wrote:
06 Apr 2021 10:49
you can't steal in combat ofcourse, or peek, because, well, you are fighting the dude.
Ofc. That is reasonable.
And you can not backstab either, which is also reasonable.
by Mim
05 Apr 2021 10:12
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 35433

Re: Balances, or whatever

I'm going to guess it's a matter of how the damage is spread: one big hit every 15 seconds or three small ones every 5. Pretty much. You either have more burst damage (backstab) or more sustained damage (mattack). I-->-->-->-->-->-->--> = X amount damage after Y seconds I------ > ------ > ------ > ...
by Mim
04 Apr 2021 10:08
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 35433

Re: Balances, or whatever

Having said that I'll try and explain. Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and...