Search found 262 matches
- 03 Dec 2018 23:33
- Forum: Game - Equipment
- Topic: time to evaluate the perma-everything change?
- Replies: 41
- Views: 30239
Re: time to evaluate the perma-everything change?
What I have read here has convinced me that we are on the right path. Lockers are not going to be better than what we have for the overall game. Hearing from multiple people that they play MORE and look forward to it ... well, that isn't the only thing that matters, but it matters. We still have wo...
- 28 Nov 2018 16:19
- Forum: Game - Help
- Topic: Money dropped to the floor? Very confused.
- Replies: 17
- Views: 6778
Re: Money dropped to the floor? Very confused.
And then someone took it. Because, hey, free coinz!Daerin wrote:So, some bankers are kind enough to give you your change before they take your money so if you are already collapsing because of your coins and the banker gives you the change and then they take your money you drop it on the floor.
- 23 Nov 2018 02:32
- Forum: Common Board
- Topic: Changes to specials using quickness
- Replies: 13
- Views: 3802
Re: Changes to specials using quickness
Can we get a few more details, perhaps? I would have thought that the haste caid calculation would be one of the most straightforward there is - i.e. 50% caid means you make 1.5x more special attacks/white hits in the same time? I know there is supposed to be a cap on how much one can really hasten...
- 22 Nov 2018 03:25
- Forum: Common Board
- Topic: Changes to specials using quickness
- Replies: 13
- Views: 3802
Re: Changes to specials using quickness
This is great. I'm really interested in seeing how everything shakes out when guilds are "working as intended." It may give players different perspectives and appreciations for guilds. This change isn't the "fix" for the broader special attack bug, just the quickness formula whi...
- 19 Nov 2018 17:38
- Forum: Common Board
- Topic: Changes to specials using quickness
- Replies: 13
- Views: 3802
Re: Changes to specials using quickness
This is great. I'm really interested in seeing how everything shakes out when guilds are "working as intended." It may give players different perspectives and appreciations for guilds.
- 14 Oct 2018 23:07
- Forum: Game - General
- Topic: If the game were nerfed ...
- Replies: 114
- Views: 30949
Re: If the game were nerfed ...
They're getting a recode to be brought up to current standards (pre-nerf). Infer from that what you will.Johnny wrote:Sooo Rangers will have more CAID to work with???????
Combat Aid. It refers to a guilds' coded benefits to combat abilities.Drazson wrote:What is CAID?
- 13 Oct 2018 12:09
- Forum: Game - General
- Topic: If the game were nerfed ...
- Replies: 114
- Views: 30949
Re: If the game were nerfed ...
Thanks, Gorboth. I'm glad you were able to help in clearing a few things up. Every mention of the change, especially from Wizards, pointed to a change that would have us feel about 1/3 as effective as we are now (and this hurts when it comes from literally the wizard in charge of balance!) Couple th...
- 13 Oct 2018 04:43
- Forum: Game - General
- Topic: If the game were nerfed ...
- Replies: 114
- Views: 30949
Re: If the game were nerfed ...
literally gibberish Try re-reading and editing your post for clarity... The upsides of this change: 1. Weapon hits will be more useful, reducing the cleft between a number of guilds. We don't care. Ogres become OP then get nerfed as per Gorboth. ZERO SUM. 2. Dual wield will become more useful, one-...
- 06 Oct 2018 11:31
- Forum: Game - General
- Topic: Alignment of grinding areas
- Replies: 20
- Views: 9605
Re: Alignment of grinding areas
However, I digress. Somehow, despite your claims that the world is "rigged against the goodies" as an evil character I have to go and visit Kalaman on a daily basis. Here's the thing: Goodies, generally speaking, won't go grinding somewhere that wrecks their alignment that bad, forcing th...
- 05 Oct 2018 18:44
- Forum: Game - General
- Topic: Alignment of grinding areas
- Replies: 20
- Views: 9605
Re: Alignment of grinding areas
add centaurs to the mix - possibly best 'lazy-grinding' place for rising hero-champion chars (overall it's waaaaay easier to advance up to legend as evil char*) * unless you are grinding with ur myth-friends exclusively (but then align doesn't matter that much anyway) Great point! I wrote it coming...