Search found 42 matches
- 04 Dec 2018 03:33
- Forum: Game - Equipment
- Topic: time to evaluate the perma-everything change?
- Replies: 41
- Views: 31705
Re: time to evaluate the perma-everything change?
... on the right path.... ... still have work to do ... tweak the system ... better balance and design .... So can we ironstone our gear now, assured that it will not be taken away by some future change? gonna guess that's a no Based on previous comments by various wizards/admin, I'd have to agree ...
- 03 Dec 2018 23:47
- Forum: Game - Equipment
- Topic: time to evaluate the perma-everything change?
- Replies: 41
- Views: 31705
Re: time to evaluate the perma-everything change?
It's nice not having to constantly be on the lookout for gear. Almost every single guild I've been in, it's always been that way. Whether you lost most top end items after armageddon so it's a constant grind to get a new one. Or the one you finally managed to get does not glow so you're on the prowl...
- 18 Sep 2018 02:55
- Forum: Game - Guilds
- Topic: What should a guild have for it's type?
- Replies: 149
- Views: 33008
Re: What should a guild have for it's type?
Interesting dilemma. Suggestion? Obviously if we went from 270% down to what it should be instantly, it would be a massive instantaneous nerf to those people impacted. What if you changed it over time so it didn't seem so massive? Over say a 3-6 month period of time? People wouldn't notice it _as_ m...
- 04 Sep 2018 14:08
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24493
Re: Problems if we get too many newbies
A lot of great ideas brought up. I think they're all going in the right direction. I'd focus on the main challenge at hand though and try to keep it as simple as possible without major changes. With some of the major changes being suggested, there will be a lot of unintended consequences. That will ...
- 06 Jul 2018 04:13
- Forum: Common Board
- Topic: Gorboth gone ...
- Replies: 8
- Views: 2205
Re: Gorboth gone ...
Oh geez, what's inside? A nice juicy, citrusy IPA? Dark chocolate/coffee porter or stout? Mmmmm, beer!Amberlee wrote:*breaks open the keg*
So..
- 05 Jul 2018 19:27
- Forum: Common Board
- Topic: Gorboth gone ...
- Replies: 8
- Views: 2205
Re: Gorboth gone ...
While the cats away, the mice will play!
Enjoy your vacation!
Enjoy your vacation!
- 22 Jun 2018 13:09
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 4330
Re: Recent changes to crits and rng
Yes game needs randomness. But not randomness to the moment where game becomes totally unpredictable. That's why "dice" are tweaked, or systems are built to be less random. I'm pretty sure some things in genesis do that right (skillchecks? Say you're not able to pick that lock *ever*), bu...
- 20 Jun 2018 13:44
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 4330
Re: Recent changes to crits and rng
Random numbers are exactly that. Random. No they're not. Also what matters is their distribution. Standard deviation. Value boundaries. And other math stuff I forgot. As far as I know (some) modern games "cheat" with RNG to make it look more fair. Not sure if gen does that. The reason why...
- 19 Jun 2018 13:44
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 4330
Re: Recent changes to crits and rng
Random numbers are exactly that. Random. I've had similar experiences with different mobs in the past. You know/expect a certain outcome of said encounters because that's the "norm". Throw in some randomness and you likely had 2 extreme cases of very bad luck. It's like winning the lottery...
- 05 Sep 2017 07:15
- Forum: Land of the Immortals
- Topic: Making non-magical items always save
- Replies: 60
- Views: 46621
Re: Making non-magical items always save
This topic hasn't been discussed in a long while. The matter was considered settled because newbies were no longer mailing the AoP about it because it was explained to them in the form of the Patrol guild. But here's the catch, those newbies didn't stick around. A few months back there was a spike ...