Search found 348 matches
- 22 Jan 2018 20:40
- Forum: Game - Equipment
- Topic: client confusion between containers
- Replies: 8
- Views: 9010
Re: client confusion between containers
It gets much better when there's a pack lying on the ground, guess where all your items will go when you try to put them in pack. Therefor, a very simple and easy thing to do is buy multiple packs on bazaar and label them, then always use label name instead of "pack" or "pouch". ...
- 22 Jan 2018 19:46
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
For magic guilds its a big deal. Without better bounce mechanics they can't be properly balanced. Anyway, the change is done for the better. None of the arguments outlined so far convince me otherwise. The PvE aspect is pretty obvious, however PvP is still very unclear to me. As I understand the id...
- 22 Jan 2018 10:43
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 38367
Re: Only include player speech in communication window?
I just ruin this alias every time I log on
Code: Select all
mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});
- 21 Jan 2018 02:02
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
I'm saying a very simple thing. Knights have horses, DA have dragons. Knights have immunity to dragonfear and anybody and their dog have fire protection nowdays. That gives then a very efficient way to nullify the caid coming from the dragon. without bouncing, how do I nullify the caid knights get ...
- 20 Jan 2018 20:04
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
Dodging knights charge was a very common tactic since... always, now it won't work. So it puts the balance into a point where knights can dodge my dfear and dbreath and I can't dodge their charge. I would say leave PvP mechanics as they were, if this is going to change I see no point to PvP at all....
- 19 Jan 2018 18:51
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
Do we really want a bunch of Jo-Jo's in genesis? bouncing in and out every other second. In my opinion, if you leave the room, you should be at a disadvantage. You're turning your back on someone to run away, be it strategically or not. If you want to utilize this to drag someone to a blockable roo...
- 19 Jan 2018 18:44
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
While this makes sense, it raises some questions. 1. This will obviously benefit supermyths, us little guys could at least pose some competition, by spending x10 time in process, now it won't be possible at all. 2. This will obviously benefit guilds with faster special prep time, since cooldown wil...
- 19 Jan 2018 18:41
- Forum: Common Board
- Topic: Bounce mechanic change.
- Replies: 57
- Views: 12048
Re: Bounce mechanic change.
Mallor, not exactly. Look at firts post in the topic: "Specials won't be affected when chasing a foe, so should not impact hunting practices." What about the "foe" that is being "chased"? If I leave the room first I'm screwed? That's how PvP is going to work now? If I ...
- 19 Jan 2018 18:37
- Forum: Game - Help
- Topic: Death recovery-- help needed
- Replies: 11
- Views: 4672
Re: Death recovery-- help needed
Size is very non-deterministic, depends on your stat focus a lot. I don't think recovery is calculated towards your size. Most likely it remembers the amount of XP you've lost and ends when you gain the same amount of XP you've lost. I've recovered several times, one back to myth, in all the cases w...
- 18 Jan 2018 22:38
- Forum: Suggestion Box
- Topic: A slight change in vanquishers rankings
- Replies: 1
- Views: 1239
A slight change in vanquishers rankings
How about calculating the nominal combat XP there, instead of XP after applying brutality? Right now it's only an indicator that the player on top is on recovery.
BORING!
BORING!