Search found 65 matches
- 30 May 2017 23:05
- Forum: Game - Guilds
- Topic: Dragonarmy revisited
- Replies: 156
- Views: 39603
Re: Dragonarmy revisited
I remember days when team of 5 RDAs instakilled trolls in Trallshaws and instakilled the whole team of minos in Icewall. It was awesome for RDA but definitely overpower IMHO Its fine as long as there is a cooldown. Even if its a short one. Takes a considerable effort to gather a team that powerful....
- 30 May 2017 18:52
- Forum: Land of the Immortals
- Topic: Making non-magical items always save
- Replies: 60
- Views: 40295
Re: Making non-magical items always save
Unfortunately the admin care little for a mercs fun. Your only option is to find a layman with racks or find a obscure spot in the realms and hope no one runs across it.Drazson wrote:I see the point. What about the Merc/blademaster combo though (or more, if they exist)?
- 29 May 2017 17:07
- Forum: Game - Technical
- Topic: Becoming "blind"
- Replies: 25
- Views: 9404
Re: Becoming "blind"
Im not saying the problem shouldnt be fixed, but why not just quit using a lanp? Torches are lighter and the excellent ones from Sybarus last a long time.Drazson wrote:Seriously, this is rage-quit inducing and happens about as many times as there are meals per day. And I'm a halfling. Any news?
- 27 May 2017 16:32
- Forum: Game - Technical
- Topic: Nasty Spam - Cmud
- Replies: 1
- Views: 1495
Nasty Spam - Cmud
After trying a few different ways to get rid of spam I finally found a rather easy one for Cmud users to get rid of all the crap you dont want to see on your screen. To start off you'll need to create a list, this is also a way to add things to the list via the command line if you don't want to open...
- 26 May 2017 22:14
- Forum: Game - Guilds
- Topic: Dragonarmy revisited
- Replies: 156
- Views: 39603
Re: Dragonarmy revisited
Just found out RDA autoimpale was nerfed in the past and the damage removed. So the original auto impale, the signature skill was Pvp version given to a goodie guild too. Then nerfed. Then the old good version given to a second goodie layman. That's like giving brawl to every evil guild. Nutty. Was...
- 25 May 2017 16:38
- Forum: Suggestion Box
- Topic: P.G. of S exstension
- Replies: 4
- Views: 2016
Re: P.G. of S exstension
They have two of those. The Cadets and the Academy, they are based in Calia.
- 24 May 2017 02:57
- Forum: Game - Technical
- Topic: One Per Arma/Extremely Slow Item Respawns
- Replies: 40
- Views: 29312
Re: One Per Arma/Extremely Slow Item Respawns
What about the Kendermore quest? I once found an item critical to that quest but didn't know what to do with it. Since then, I've figured out why it is needed, and by whom. I have checked the location where I found it, I don't know, 20-25 times, never there. Ever. Any ideas? I didnt notice anything...
- 23 May 2017 13:12
- Forum: Game - Technical
- Topic: One Per Arma/Extremely Slow Item Respawns
- Replies: 40
- Views: 29312
Re: One Per Arma/Extremely Slow Item Respawns
Thanks to all the wizards with quick responses and fixes, much appreciated.
- 23 May 2017 05:21
- Forum: Game - Technical
- Topic: Shieldbearers
- Replies: 10
- Views: 4354
Re: Shieldbearers
Still relevant to the guild, whenever I find a rune on a quest and I want to examine it I just can't cause the game auto examines the rune of the dwarf-friend. Can't get by it by giving it away or putting in a pack and it's the only rune the game recognises seemingly so <exa runes> doesn't help eit...
- 23 May 2017 04:44
- Forum: Game - Technical
- Topic: One Per Arma/Extremely Slow Item Respawns
- Replies: 40
- Views: 29312
Re: One Per Arma/Extremely Slow Item Respawns
I think the bigger point to be made rather then syntax or coding issues is this. Without that quest doc could you imagine what the average player size would be? Or if we would of even retained new players? I think it would be interesting to see the average level of new characters in the past 6 month...