Search found 312 matches
- 10 Jan 2020 10:14
- Forum: Common Board
- Topic: Changes to equipment decay implemented
- Replies: 21
- Views: 4955
Re: Changes to equipment decay implemented
Cotillion: But even so, that would not explain Javelin's statement that his axe has lost 22 days on only 8 real days. Even if fully used in combat it would only add 5 more days. Sounds like there is something more going on here that we need to investigate I think. I'm not sure what youre suggesting...
- 09 Jan 2020 19:52
- Forum: Common Board
- Topic: Changes to equipment decay implemented
- Replies: 21
- Views: 4955
Re: Changes to equipment decay implemented
I believe there is only one expiration time which will move forward when an item is used in combat.
- 26 Dec 2019 22:47
- Forum: Game - Technical
- Topic: Mail archival is broken?
- Replies: 2
- Views: 4404
Re: Mail archival is broken?
I don't think that has worked for a very long time.
It might not be possible to repair it safely...
It might not be possible to repair it safely...
- 18 Sep 2019 15:11
- Forum: Suggestion Box
- Topic: Change of herb limits?
- Replies: 11
- Views: 5310
- 18 Sep 2019 12:40
- Forum: Suggestion Box
- Topic: Change of herb limits?
- Replies: 11
- Views: 5310
Re: Change of herb limits?
The fact that you can easily get hold of several thousand attanars is the real problem I think...
That precludes individual herbs from being very powerful
Maybe we could do something to actually have powerful rare herbs again...
That precludes individual herbs from being very powerful
Maybe we could do something to actually have powerful rare herbs again...
- 20 Aug 2019 10:56
- Forum: Game - General
- Topic: New Sparkle Content
- Replies: 19
- Views: 9233
Re: New Sparkle Content
Question: when is the rested exp feature going to be active (or is it already?). Also, do we get any notification when we're rested and how it decays? First I've seen about this, something new? Yes, according to Gorboth's statements on the discord channel (please correct me if I misunderstood how i...
- 17 Aug 2019 13:05
- Forum: Game - Guilds
- Topic: Smithing
- Replies: 15
- Views: 5115
Re: Smithing
Whatever is done to the smiths I think an important part is to ensure that they can participate in the Genesis economy. Perhaps through hard to get materials and the ability to create items / tools which are in demand among the rest of the player base. That should be the basis of all craft guilds. C...
- 30 Jul 2019 12:27
- Forum: Game - Technical
- Topic: the web client and competing triggers
- Replies: 2
- Views: 6270
Re: the web client and competing triggers
All matching triggers should execute.
Do you have any more information on when only one triggers?
Do you have any more information on when only one triggers?
- 29 May 2019 23:12
- Forum: Common Board
- Topic: Global change to guild skilling
- Replies: 21
- Views: 6220
Re: Global change to guild skilling
Go Thieves!
- 29 May 2019 11:06
- Forum: Game - General
- Topic: Regarding quest experience
- Replies: 29
- Views: 15476
Re: Regarding quest experience
I really don't understand why it isn't a relatively quick fix to deal with those "wrong multiplier qxp people"... Would it be that hard to run through which quests a character made, and based on that give them the amount of QXP that the rest of us got? Making a character at some "pre...