Search found 24 matches

by Tulasi
07 Sep 2018 05:27
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 32839

Re: What should a guild have for it's type?

All valid points. So the new magic system was actually created in 2009... so I've tried to stop referring to it as that, and as the standardised system :). The thing is only the academics, worshippers and Morgul Mages had been transitioned over to it. So the standardisation only actually got really...
by Tulasi
06 Sep 2018 20:34
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 32839

Re: What should a guild have for it's type?

We got a new magic system not too long ago (march 2018) Could you share more info about that new magic system introduced in march 2018? Common board note about it: https://www.genesismud.org/forums/viewtopic.php?f=27&t=4354 That's when it went global... System was already in use in various guil...
by Tulasi
06 Sep 2018 19:42
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 32839

What should a guild have for it's type?

Ref. Arman's thread about Guilds of Genesis ------------------------------------------------- What should a type of guild include as abilities? Should a mage guild type, for example, have heals? How much power should be given to layman guilds compared to occupational guilds? Should a clerical layman...
by Tulasi
06 Sep 2018 19:10
Forum: Game - General
Topic: Minas Tirith access
Replies: 10
Views: 5630

Re: Minas Tirith access

Some updates have been noticed with the MT guards is that they've been updated and untrusting of some new guilds out there.

During war, they are also quite suspicious to anyone not blessed or higher on the good-align scale.

Tulasi Waylan the White