Search found 24 matches
- 07 Sep 2018 05:27
- Forum: Game - Guilds
- Topic: What should a guild have for it's type?
- Replies: 149
- Views: 32839
Re: What should a guild have for it's type?
All valid points. So the new magic system was actually created in 2009... so I've tried to stop referring to it as that, and as the standardised system :). The thing is only the academics, worshippers and Morgul Mages had been transitioned over to it. So the standardisation only actually got really...
- 06 Sep 2018 20:34
- Forum: Game - Guilds
- Topic: What should a guild have for it's type?
- Replies: 149
- Views: 32839
Re: What should a guild have for it's type?
We got a new magic system not too long ago (march 2018) Could you share more info about that new magic system introduced in march 2018? Common board note about it: https://www.genesismud.org/forums/viewtopic.php?f=27&t=4354 That's when it went global... System was already in use in various guil...
- 06 Sep 2018 19:42
- Forum: Game - Guilds
- Topic: What should a guild have for it's type?
- Replies: 149
- Views: 32839
What should a guild have for it's type?
Ref. Arman's thread about Guilds of Genesis ------------------------------------------------- What should a type of guild include as abilities? Should a mage guild type, for example, have heals? How much power should be given to layman guilds compared to occupational guilds? Should a clerical layman...
- 06 Sep 2018 19:10
- Forum: Game - General
- Topic: Minas Tirith access
- Replies: 10
- Views: 5630
Re: Minas Tirith access
Some updates have been noticed with the MT guards is that they've been updated and untrusting of some new guilds out there.
During war, they are also quite suspicious to anyone not blessed or higher on the good-align scale.
Tulasi Waylan the White
During war, they are also quite suspicious to anyone not blessed or higher on the good-align scale.
Tulasi Waylan the White