Newbie Lives Matter.
Search found 80 matches
- 13 Jan 2021 15:55
- Forum: Suggestion Box
- Topic: Newbie Command Name Change?
- Replies: 23
- Views: 9476
Re: Newbie Command Name Change?
- 11 Jan 2021 00:48
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 20078
Re: The rise of the Nameless Horror!
I would also add into what Rache earlier said regarding why it would, or could succeed: Initial recruitment / success of membership depends often on recruitment policies, restrictions etc. To ensure higher playerbase/membership, one could explore to keep the first parts of a guild free to join (sti...
- 10 Jan 2021 19:41
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 20078
Re: The rise of the Nameless Horror!
It takes _decades_ to max out in some guilds? Which guilds are those? Let me know and I'll move them to the top of the "to be closed"-list :) No, I don't have such a list. So don't worry. But I really do not think it should take decades to max out anything in Genesis. Not even years. Guil...
- 10 Jan 2021 17:02
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 20078
Re: The rise of the Nameless Horror!
Regarding FK: The intended design was for it to be an option, but a hard one - you couldn't just join and get all the juices immediately like AA or DA, but would rather equire effort. At release, many applied, and many failed, but some was given their chance, and some failed during apprenticeship, ...
- 10 Jan 2021 02:49
- Forum: Suggestion Box
- Topic: Stealth guild for newbies?
- Replies: 17
- Views: 6165
- 10 Jan 2021 00:39
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 20078
Re: The rise of the Nameless Horror!
When we create a new occupational guild, it is often the same story. We've seen it quite recently. A new, strong guild emerges and utterly failed. I don't know why, but what could be a new, cool guild is largely considered a flop by most all available metrics. Why would Khiraa be any different? Bec...
- 08 Jan 2021 22:21
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 20078
Re: The rise of the Nameless Horror!
I think this would be really good for the game! Synergies are fantastic and necroing this guild would be a brilliant idea.
- 07 Jan 2021 15:42
- Forum: Game - General
- Topic: Racial Rebalancing News?
- Replies: 69
- Views: 16304
Re: Racial Rebalancing News?
I like the idea of setting attributes in character creation, such as alignment. Although this would drive us closer to class-based, an "all human stats" system with variants toward warrior, mage, and thief would be interesting. I agree, and it would be significantly better than things are...
- 06 Jan 2021 13:22
- Forum: Game - Guilds
- Topic: Smiths Guild
- Replies: 8
- Views: 3355
Re: Smiths Guild
She says that if you don't have that risk... it might be too powerful. I know what she said. I'm suggesting that it's a) inconvenient at best to use the armour repair ability b) taxed c) unreliable and worsens condition of weapons and armours regularly. We, ahem, don't all have Bubba in our backyar...
- 06 Jan 2021 12:53
- Forum: Game - Guilds
- Topic: Khiraa
- Replies: 20
- Views: 14310
Re: Khiraa
I think a Khiraa return would be amazing. A full-blown lay+occ melee guild is something we've not seen and would be very interesting.