Search found 71 matches

by Anahita
01 Jul 2011 07:22
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Re: Time based recovery

Spending ages trying to figure out what noun to look at or verb to use can really be extremely frustrating. Hence the commands "typo", "bug" and "idea". If a quest sucks, make sure the immortals get told THAT it sucks, WHAT sucks about it, and preferably HOW to make it...
by Anahita
01 Jul 2011 01:16
Forum: Game - General
Topic: Loans
Replies: 23
Views: 7742

Re: Loans

Good to know!
by Anahita
30 Jun 2011 23:54
Forum: Game - General
Topic: Loans
Replies: 23
Views: 7742

Re: Loans

I can think of only two things a newbie needs money for - food and training. Alts know where to find free food, true newbie's don't, but hopefully they are able to pick up donations and along the way. Having a guide that advises newbies about how to prioritize skills will help with the training aspe...
by Anahita
30 Jun 2011 17:48
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Re: Time based recovery

Maybe it's just me... It isn't. Especially in a world where pretty much every game has a walk-through online somewhere (official or not). I am certain that is a major deterrent to "newbies" wanting to play as well. Spending ages trying to figure out what noun to look at or verb to use can...
by Anahita
29 Jun 2011 06:19
Forum: Suggestion Box
Topic: Surnames
Replies: 7
Views: 2803

Re: Surnames

Making the Krynnish racial into a club is actually kind of a cool idea - you could even expand the theme beyond Krynn and say its some kind of scholarly geneological association (or something less boring).
by Anahita
28 Jun 2011 23:21
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Re: Time based recovery

Tarax the Terrible wrote:I am curious what the Circlings think..
Since they are involved in a lot of wars.

Dirty War-mongers that they are.
You just quoted and responded to me. So, see above.

- Anahita, Dirty War-monger, SCoP
by Anahita
28 Jun 2011 19:43
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Re: Time based recovery

we are not talking about making it easier for myths, I am all for making it harder for them. We are talking about making it easier for people that do not like grinding to recover. You dont become a myth without spending many hours grinding. I can't imagine doing that if you don't enjoy it, and so I...
by Anahita
28 Jun 2011 18:04
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Re: Time based recovery

Not to seem cold-hearted, but I'm really not that concerned about the game being hard to play for myths . Lots of us manage to survive, have a good time, and yes, even have an occasional pfight without being a Legend, Myth, or heck, even a Champion. A month is too easy, two is more reasonable. Relat...
by Anahita
27 Jun 2011 23:13
Forum: Game - General
Topic: "Protected Areas"
Replies: 49
Views: 12976

Re: "Protected Areas"

Tarax the Terrible wrote:I would like to see more of the killing grounds like this.
I mean really, why should having high mentals determine your ability to get past a huge troll in a narrow cave.
Because you're smart enough to bring along a banana peel. :ugeek:
by Anahita
27 Jun 2011 19:57
Forum: Suggestion Box
Topic: Reducing Layman/Racial Guild Redundancy
Replies: 10
Views: 3364

Re: Reducing Layman/Racial Guild Redundancy

Would love to see something like Fourtcoer suggests. It would definately increase the possibilities in the game. The alternative would be to lower the training offered across the board as reason to lower the tax, or perhaps set it so if someone can train more if they are without an occupation. Anahi...