Search found 122 matches

by Strider
06 Jul 2011 20:57
Forum: Suggestion Box
Topic: Magic & spells
Replies: 15
Views: 7123

Re: Magic & spells

I've tried to differentiate magical skill from magical source. You can have all the skill in the world, but if you don't have access to the source of magic, you won't be able to do anything magical. Without a guild's unique theme, access to a source of magic will be very limited. Depending on the &...
by Strider
05 Jul 2011 23:50
Forum: Game - General
Topic: Discipline - The red-headed stepchild stat
Replies: 20
Views: 7682

Re: Discipline - The red-headed stepchild stat

Increasing the specific and direct applications of panic could be interesting. In so far as I think of DIS as a measure of your ability to keep your metaphorical sh... stuff together under adverse conditions, it could factor into almost anything. If there was a linear progression or a more reasonabl...
by Strider
02 Jul 2011 07:55
Forum: Cornucopia - Everything Else!
Topic: What are you reading right now?
Replies: 135
Views: 95160

Re: What are you reading right now?

I tend to juggle a few books at a time, usually a non-fiction or literature book and a bunch of fluff. Just finishing up: http://ecx.images-amazon.com/images/I/51KXc4K3-tL._SL160_AA160_.jpg Slogging through: http://ecx.images-amazon.com/images/I/51Tf%2B%2ByAuQL._SL210_.jpg Getting into: http://ecx.i...
by Strider
01 Jul 2011 22:45
Forum: Game - General
Topic: What is a fair formula to calculate NPC combat exp rewards?
Replies: 52
Views: 16067

Re: What is a fair formula to calculate NPC combat exp rewar

You're all thinking of rewarding darkness-usage for shutting down dangers, or? If I understand your question correctly, yes. In so far as the skills and the abilities required to use darkness effectively are taxed and balanced, then using them to their full benefit seems only right. That said, I do...
by Strider
01 Jul 2011 07:29
Forum: Game - General
Topic: What is a fair formula to calculate NPC combat exp rewards?
Replies: 52
Views: 16067

Re: What is a fair formula to calculate NPC combat exp rewar

Ultimately, I think this boils down to "What should be encouraged (rewarded) in combat with NPCs?" I think that first and foremost, player skill and it's close cousin, luck, should be rewarded, such that over time investing thought and energy into being good at fighting pays dividends over...
by Strider
29 Jun 2011 00:27
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10806

Risk vs. Reward - Thanks For The Expirience

Death was supposed to hurt on Genesis. Why is death supposed to hurt in Genesis? Is there any reason that characters shouldn't simply grow and grow? Is there any excitement without some element of risk? Is there any utility to having characters ever regress? Should there be any differentiation or b...
by Strider
25 Jun 2011 00:01
Forum: Game - General
Topic: Who List
Replies: 71
Views: 17285

Rembering Inactive Friends and Foes

The only beef I have with who and remembering is I would like more spaces in my head, as its sad to delete someone from memory to make room for a new friend or foe. I have deleted some great names just because they no longer play. This is especially tough with the reinvigorating old players portion...
by Strider
22 Jun 2011 20:57
Forum: Common Board
Topic: The State of Things
Replies: 13
Views: 5924

"Daily Donut"

Cherek, I believe that we are largely in agreement about news concepts, and I really like a lot of your ideas, so I hope the rest of this note is received in the spirit of constructive critique with which it is offered. At a gut level, packaging this as a newspaper and making it function like smart ...
by Strider
19 Jun 2011 10:35
Forum: Common Board
Topic: The State of Things
Replies: 13
Views: 5924

Guild Information, Recruitment and Activity

The Sparkle library would benefit from being the place where one would go to get information regarding the various guilds. Given the standardization project, I think I would give each guild a section of shelving in the existing appropriate rooms, in which there would appear linked copies of selected...
by Strider
15 Jun 2011 00:48
Forum: Suggestion Box
Topic: Promotion, playerbase, grind areas, cloning and restoration
Replies: 25
Views: 6840

Re: Promotion, playerbase, grind areas, cloning and restorat

To keep the players in the game you need to keep them interested in playing. And there are quite a wide spectrum one need to cover to keep all satiesfied and keep playing. So let's see what kind of players we have and what I think that needs to be implemented. This article describes four types of M...