Search found 357 matches
- 26 Apr 2011 19:49
- Forum: Game - General
- Topic: Worst names in Gen
- Replies: 76
- Views: 20344
Re: Worst names in Gen
how would original Freya (Gen-married to Czucz) handle the current PR of this name? :twisted: That was a good one. Perhaps we shall make it impossible in some way to use old names? Like they get "autobanned" when creating a char. If the character is deleted the name still remains in the l...
- 25 Apr 2011 21:54
- Forum: Suggestion Box
- Topic: Mercenary Layman
- Replies: 38
- Views: 8871
Re: Mercenary Layman
One of the main ideas behind the Merc guild when it was recoded was actually the opposite of what is being suggested here. The Merc guild is supposed to boost your layman guild's abilities through occ skill enchancement options. Thus, it can make you a more powerful Necro if you want to boost some ...
- 25 Apr 2011 21:45
- Forum: Game - Guilds
- Topic: If it hadn't been a joke ... you'd have felt ... ?
- Replies: 27
- Views: 7471
Re: If it hadn't been a joke ... you'd have felt ... ?
Well I think I will be the only one who will admit that I liked the idea. I'd love to put it different way. 1 neutral mage guild - new one 1 neutral melee guild - mercenaries 1 evil mage guild - MM 1 evil melee guild - DA 1 good mage guild - Rangers/Valars new one 1 good melee guild - Knights add ch...
- 25 Apr 2011 16:04
- Forum: Game - Guilds
- Topic: BDA special
- Replies: 31
- Views: 7906
Re: BDA special
Any special is better than ogres' one.OgreToyBoy wrote:Then go try and test the ogre special and explain why we can't hit anything as large or larger than us
- 24 Apr 2011 06:31
- Forum: Game - Guilds
- Topic: Morgul Mage Discussion - power, grinding, balance
- Replies: 99
- Views: 21154
Re: Morgul Mage Discussion - power, grinding, balance
I think MM tanking abilities can be altered by following way: Mages/clerics should be introduced penalty while wearing: - heavy armours (like platemails/scales/chainmails). if worn - casting time doubled. - bracers/gauntlets: casting time *= 1.5 - helm: hit rate rate of spell /= 1.5 due to difficult...
- 23 Apr 2011 23:02
- Forum: Suggestion Box
- Topic: Mercenary Layman
- Replies: 38
- Views: 8871
Re: Mercenary Layman
Celephias wrote:I believe in another thread Petros indicated as much, but perhaps I misread/misunderstood.Laurel wrote:why do that? does AA lay branch cut smash/smack skill by 50%?
I understood him as AA special does half damage for layman members (with the same skill level)
- 16 Apr 2011 22:09
- Forum: Suggestion Box
- Topic: Mortal levels
- Replies: 19
- Views: 5579
Re: Mortal levels
mortal and stat levels doesn't change a thing. That just a measurement thing. If we don't stat cap and/or level cap it doesn't matter if we all will be champions after greenhorne. I remember these times. You could be small champion or big champion, the only way to know your actual size is to get wiz...
- 16 Apr 2011 20:08
- Forum: Suggestion Box
- Topic: Mortal levels
- Replies: 19
- Views: 5579
Re: Mortal levels
Why would we need that?
Maybe opposite?
Add one more level to mortal levels and stats?
Then even supreme myths will want grind more?
Maybe opposite?
Add one more level to mortal levels and stats?
Then even supreme myths will want grind more?
- 15 Apr 2011 09:34
- Forum: Game - Help
- Topic: it says "advice which guilds to choose"
- Replies: 23
- Views: 6457
Re: it says "advice which guilds to choose"
oops mistake: not pros, consLaurel wrote:huh?zar wrote:DA/KoT - pros: weapon restriction, alignment, politics.
- 15 Apr 2011 06:07
- Forum: Game - Help
- Topic: it says "advice which guilds to choose"
- Replies: 23
- Views: 6457
Re: it says "advice which guilds to choose"
If DO is out of question, I would suggest: Merc/pirate - flexibility in weapon choice, great racks - start in pirates. I loved that combo. Ogre/AA - no racks needed, but weapons and armours are very expensive. And You cannot remember a single person. DA/KoT - pros: weapon restriction, alignment, pol...