With the inception of imbuements there exists a way to differentiate between items/power through augmentation.
Why not allow this to be the way in which things differ.
Search found 237 matches
- 04 Jan 2015 05:33
- Forum: Game - Equipment
- Topic: Hoarding
- Replies: 125
- Views: 40658
- 16 Dec 2014 23:23
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
Id love to see some changes in herbs as well though my suggestions are trying to specifically upgrade and add intrest to herb use ... such as adding/buffing potions which already exists but most consider a waste of time due to the nearly unnoticable benifit to big players. adding themedpotions and ...
- 16 Dec 2014 23:18
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
Icarus, Over the course of our conversation it came to become clear that you feel the ScOP are in a better position overall for spells as well as damage than Rangers. While this will certainly be beneficial to SCoP and MM and PoT, it has become clear that it will specifically be of value to Rangers ...
- 16 Dec 2014 18:02
- Forum: Game - General
- Topic: Uh....
- Replies: 4
- Views: 2373
Uh....
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- 16 Dec 2014 17:39
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
Ok,
I think I'm totally clear now. Based on your last post, this is a change that will specifically benefit Rangers. Got it. Took a while to get there though.
I think I'm totally clear now. Based on your last post, this is a change that will specifically benefit Rangers. Got it. Took a while to get there though.
- 16 Dec 2014 16:33
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
I just want to be clear. From what I am reading here the goal seems to be that you want to solve the problem of Magic users running out of mana and being required to have down time to regain said mana. Your solution is to allow magic users to eat a bunch of herbs, regain mana, and keep going. That's...
- 16 Dec 2014 06:05
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
Interesting idea Icarus, I guess I'm going to ask the same question I asked earlier though. What problem does this solve? This is a global change that will have impacts on everyone. With all of the things that exist within Genesis that need to be dealt with I wonder why there would be any desire to ...
- 15 Dec 2014 17:36
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
From a wizard point of view there are a number of problems with herbs. - Herbalism skill means very little, you get little additional benefit from being able to identify a herb - Herb growth is problematic, the 'rarity' of herbs is not enforced in any way. This leads to the more abundant less power...
- 14 Dec 2014 04:06
- Forum: Game - General
- Topic: Light & Dark vs Stealth
- Replies: 2
- Views: 1501
Re: Light & Dark vs Stealth
That is odd,
Likely a mechanic issue in a particular guild code that doesn't differentiate between emitting light vs emitting darkness when checking if you can sneak or not. Strange one though.
Likely a mechanic issue in a particular guild code that doesn't differentiate between emitting light vs emitting darkness when checking if you can sneak or not. Strange one though.
- 14 Dec 2014 04:05
- Forum: Game - General
- Topic: Herbs
- Replies: 46
- Views: 13697
Re: Herbs
What would be the reason for that? To make people need to seek a guild who has herbalism skill to identify an herb? To limit the usefulness of herbs to all but those who can identify them (search by name vs just random search). It seems that it would put an unnecessary hurdle in the realms for the u...