Search found 92 matches
- 25 Sep 2010 19:57
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9424
Re: herbs/packs/etc. saving time
I kinda feel that the "We do this job in our spare time" argument is kinda moot. Heck, we the players spend our free time playing the game. Why? I can only assume that you wizards code because coding and development interests you. Just as we players play the game because it interests us. ...
- 25 Sep 2010 19:39
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9424
Re: herbs/packs/etc. saving time
I'm not quite in the flame mood here, tho I am tired after the whole week and driving 2 days in a row across this idiotic country with no highways ... so, let's try to stay civil after all, eventho my first response was close to "go **** ******** and **** ******". Thank God for asterisks....
- 24 Sep 2010 20:36
- Forum: Suggestion Box
- Topic: Ice Wall warning
- Replies: 20
- Views: 5579
Re: Ice Wall warning
What's the problem with that? It's a dangerous world out there after all.
- 24 Sep 2010 20:34
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9424
Re: herbs/packs/etc. saving time
Here are 5 reasons why someone might want certain information dealt with in a specific way. It puts the information in a specific place where people expect it to be. It makes it possible for people to refer to the information easily and quickly. It provides a record of the information being given an...
- 24 Sep 2010 12:06
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9424
Re: herbs/packs/etc. saving time
Oh come on.....have you never dealt with an office staff? or a bureaucracy of some sort? or any other large group of people? Some types of information are best dealt with if they are in certain places. If Gorboth wants suggestions in his Genesis mailbox because its easier for him then that's where t...
- 24 Sep 2010 10:32
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9424
Re: herbs/packs/etc. saving time
I have submitted the idea in the game. In the future if there is anyone who has an idea, posts it here, gets a favorable response from a wizard and a suggestion to post it in the game, takes the time to post a reply asking why they should go to all the trouble of doing that...(because, after all, th...
- 17 Aug 2010 00:24
- Forum: General Board
- Topic: Professional Warriors and Mercy
- Replies: 63
- Views: 14850
Re: Professional Warriors and Mercy
Exactly Rhynox. I like the fact the Myth still has a good chance to come out with a win. I also like the idea that the smaller the characters the more you need to take out a myth. I wonder how many greenhorns you'd need...
- 16 Aug 2010 17:35
- Forum: General Board
- Topic: Professional Warriors and Mercy
- Replies: 63
- Views: 14850
Re: Professional Warriors and Mercy
If I understand what you are saying, Bromen, then the problem is that although 4 heroes might be balanced to take down one small myth they shouldn't be able to take down an uber myths just because they are a "Myth". I agree. The mechanism that does this could be be based on experience howe...
- 16 Aug 2010 08:15
- Forum: Praise and Thanks
- Topic: Quest xp brute reform
- Replies: 10
- Views: 5333
Re: Quest xp brute reform
Thanks to all the wizards who helped with or supported the idea of a quest exp brute cap and the indicator. I think this is exactly the type of tweak the games needs to become more attractive to new and old players alike. GREAT JOB!!
- 14 Aug 2010 11:05
- Forum: General Board
- Topic: Professional Warriors and Mercy
- Replies: 63
- Views: 14850
Re: Professional Warriors and Mercy
I just didnt get why large players should get their size nullified just cause you want a more even playing field? Some people think a more even playing field might make a more interesting and dynamic environment. This might attract more players, both old and new. Some of these people also believe t...