This.Prokop wrote:Leave the "personality" to the player. If something breaks, I will take care of the emote.
The armour however, can make it's own sound. snap, crunch, pop, etc.
Search found 28 matches
- 01 Mar 2016 22:42
- Forum: Game - General
- Topic: Seeing the word "Yikes!" in gameplay messages
- Replies: 24
- Views: 6842
Re: Seeing the word "Yikes!" in gameplay messages
- 29 Feb 2016 19:46
- Forum: Game - General
- Topic: (Ab)usable features.
- Replies: 102
- Views: 28123
Re: (Ab)usable features.
Ah, yes, the wishing well. Mergula also gave poisons back then, if I recall correctly, which could be dropped there. Or was it broken arms that could be dropped? Re Albi was funny. There was a casino, which was made honestly enough so that a player could earn money there; I recall a friend of mine g...
- 29 Feb 2016 09:25
- Forum: Common Board
- Topic: Changes with this Armageddon
- Replies: 15
- Views: 5974
Re: Changes with this Armageddon
If it's that big a deal code a trigger to gag the entire statement and enter your own. What about people on the people on the web cliant? We can't exactly do anything to fix that. We can, we can... gwc.output.replace() can do just that. However, Dhez raises a point. Obviously not an issue, but a po...
- 26 Feb 2016 16:10
- Forum: Common Board
- Topic: Imbuement and Armour Changes ...
- Replies: 164
- Views: 42149
Re: Imbuement and Armour Changes ...
I'd rather have it as a counter, giving you say 5 days of aging for an imbue or something,that way the people who cant play 12hours a day also can get to have fun with imbues. So playing one hour a day would mean you could keep such an item for 120 days? I think not. G.[/quote] Hmm, I really haven'...
- 25 Feb 2016 10:11
- Forum: Common Board
- Topic: Stat Imbuements ...
- Replies: 27
- Views: 8301
Re: Stat Imbuements ...
and move behind :D Now wouldnt that be an interesting merc ability. Stolen Training. If you are a merc you can replace 2-3 weapon types with a unique guild ability that does no damage or replaces something that does. So instead of doing damage with all weapons types you could reduce the number of w...
- 23 Feb 2016 00:25
- Forum: Common Board
- Topic: Imbuement and Armour Changes ...
- Replies: 164
- Views: 42149
Re: Imbuement and Armour Changes ...
I like the idea of it lasting 5 days for both hardcore or casual players. This encourages the casual player to be a bit more hardcore for the time they have it. "Use it or lose it" is incentive to play the game more, which I am always a fan of. A player having the weapon of their dreams f...
- 20 Feb 2016 23:37
- Forum: Suggestion Box
- Topic: Changes
- Replies: 22
- Views: 7068
Re: Changes
11. Guilds are no longer ran by players, but there are hard-coded indicators when punishment/expell is introduced. Feel free to discuss above and add your own. The points which deal with item balance and player growing sound interesting. Regarding the item Nr. 11, however, I do have certain points ...
- 20 Feb 2016 10:06
- Forum: Game - Guilds
- Topic: The Cult of Chemosh
- Replies: 224
- Views: 122803
Re: The Cult of Chemosh
Hello. As a returning player, I was wondering if that guild is actually open at the moment or in testing phase (sorry, a bit too lazy to read 19 pages of discussion for that :)? It is listed among the guilds in Sparkle; it is supposed to be in Faerun. Well, I visited Faerun and couldn't find anythin...