Search found 200 matches
- 03 Dec 2013 21:33
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11531
Re: Mud client layout
Quite easy I would say - it is about creating two extra window, anchoring them in desired place and setting up few triggers to capture what people say and when you got new mail. Probably it can be done on one gmcp trigger but I've not tried do it that way yet as that what I got is sufficient for me...
- 03 Dec 2013 15:33
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11531
Re: Mud client layout
I've been looking to do something like this for a while, how hard would it be to import into my cmud settings/layout?Einar wrote:
- 09 Oct 2013 23:41
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
Karpath wrote:True death if they die -> rebirth as novice. That would make people re-think union with a parasite.
Then you'd have to say the same about the Mages, and other undead (Necormancer layman), but I think you'd be surprised with the willness of many to agree to that.
- 08 Oct 2013 16:22
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
Ok would you take the current state of the game, or be able to go back in time when Angmar was fighting everyone back in 95-98? Or say when the vampire guild in Terel was in its hayday and there was tons of action, intrigue, political schemeing, player fights? I'm not saying it was all successful, ...
- 08 Oct 2013 02:19
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
There is something to Alexi's point. When the realms were more dangerous, I didn't think of venturing out unprepared for a full out war and certainly wouldn't do things like idle in unsafe places. Even leaving the keyboard for a short time was a considered move. I still have a lot of those 'reflexe...
- 07 Oct 2013 22:42
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
No, there were some vampire deaths, but the reason it seemed so lopsided is because all vampires ensured our Coven stayed properly prepared for travel knowing there was a big fat target painted on all our backs. From Newly created BG to Old Vampire, we didn't step out of our place of rest without th...
- 07 Oct 2013 22:20
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
I really hate seeing someone presume to know what the problem with the vampire guild was and why it was closed, then use the general comment "Must of been the players". The reason the guild was so largely successful in the grand theme of genesis, providing that missing element was mainly ...
- 07 Oct 2013 21:09
- Forum: Game - Guilds
- Topic: A new take on vampirism/guild
- Replies: 73
- Views: 18848
Re: A new take on vampirism/guild
I agree that the game could benefit from having a close-knit, neutral guild that could form a third-party in the good vs evil struggle. I presume the Vampire concept could be as good as any for this, since the problems of the past Vamp guilds have been the players, not the concept it self. Hopefull...
- 03 Oct 2013 03:04
- Forum: Game - Guilds
- Topic: Shadow Union Recode
- Replies: 3
- Views: 1717
- 02 Oct 2013 22:12
- Forum: Game - Guilds
- Topic: Shadow Union Recode
- Replies: 3
- Views: 1717
Shadow Union Recode
Any possible update/word on when this will ramp up?