Search found 97 matches
- 15 Mar 2023 16:02
- Forum: General Board
- Topic: Meditation and all combats/mentals
- Replies: 0
- Views: 1572
Meditation and all combats/mentals
<r><CODE><s>[code]</s>There is an issue, when you meditate and have all mentals or combats selected as your preference. It will not show the correct messaging to indicate that. This should be resolved at next Armageddon. Your preferences are correct - it is simply meditate that it showing the wrong ...
- 11 Mar 2023 20:01
- Forum: Game - General
- Topic: If I could make one wish for the future..
- Replies: 26
- Views: 24154
Re: If I could make one wish for the future..
Furthermore, you bring up bots (inattentive scripting) and kill-stealing as a problem, claiming neglect on my behalf while completely omitting the true neglect, that which lie in the lack of both random bot-checks and perceived improvement to the infuriated players’ situations. You and I both know ...
- 10 Mar 2023 23:39
- Forum: Common Board
- Topic: Update on the racial rebalance project
- Replies: 80
- Views: 76606
Re: Update on the racial rebalance project
Exactly. When I visit the thaumaturge I can set my stats fairly specifically towards what I want. Then then I meditate I can either for physical/mental or two stats....which is just not the same. So do I have to visit the thaumaturge every couple fanta? Probably not a big issue for me since I'm gro...
- 08 Mar 2023 19:40
- Forum: Common Board
- Topic: Update on the racial rebalance project
- Replies: 80
- Views: 76606
Re: Update on the racial rebalance project
I have another goldfish vote! :D As a goblin I have 2 high, 2 medium and 2 low. In the new system I will have 2 high and 4 even. That is less choice than today. To be honest I was hoping for more adaptability. Maybe I should set 1 high, 3 medium and 2 low, something like that. Or 1 high, 5 low, if ...
- 04 Mar 2023 20:03
- Forum: Game - General
- Topic: If I could make one wish for the future..
- Replies: 26
- Views: 24154
Re: If I could make one wish for the future..
Creating the newbie hostile mechanics was a choice. Changing them is a choice. Keeping them is a choice. Admin creating rules that dictate newbie hostility in new content is also a choice. Neither choice is mine to make, and frankly - all I really wanted to achieve was to point out inconsistencies ...
- 01 Mar 2023 23:41
- Forum: Common Board
- Topic: Update on the racial rebalance project
- Replies: 80
- Views: 76606
Re: Update on the racial rebalance project
You should be able to modify yourself enough to reach goblin level bonuses. The hobbit level dexterity modifier was quite outside everything else, so you won't be able to quite reach that. So when you roll this out, we should meditate and see what our options are, before visiting the thaumaturge? M...
- 01 Mar 2023 06:43
- Forum: Common Board
- Topic: Critical Hits
- Replies: 3
- Views: 4463
Critical Hits
<r><CODE><s>[code]</s>For many years, Genesis has had a critical hit system under the hood. Back in the day, they used to be quite deadly - getting hit by one death was basically guaranteed. This was one approach to keep players from getting too big, and had been removed a long time ago. There is st...
- 28 Feb 2023 21:02
- Forum: Common Board
- Topic: Update on the racial rebalance project
- Replies: 80
- Views: 76606
Re: Update on the racial rebalance project
Q: Will the modifiers that thamaturgist uses for his 1-5 settings be the same as today when this goes live? The Thaumaturgist modifiers will be equal to the meditation modifiers. It will allow you to reset, as if you had been in that state since novice, with the bigger modifiers in play. Q: If the ...
- 28 Feb 2023 06:31
- Forum: General Board
- Topic: Evasion spells and renewing
- Replies: 0
- Views: 1398
Evasion spells and renewing
<r><CODE><s>[code]</s>I have updated the evasion spells, so that you can recast them before they expire, like most other spells. If you have any issues with it, please let me know. I have reloaded the spell for the guilds that I knew have it. If you find you can't recast it to extend it, Armageddon ...
- 15 Feb 2023 19:55
- Forum: General Board
- Topic: AOE spells
- Replies: 0
- Views: 1315
AOE spells
<r><CODE><s>[code]</s>After the dynamic mana changes, we've been watching the effects on various spells. Upon review a few months back, we noted that AOE damage spells appear to be giving a bit too much bonus against multiple targets. This has now been updated, and those that use AOE spells will see...