Search found 174 matches
- 07 Feb 2024 14:16
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 29146
Re: Darkness.
You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell. For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice. I've tried these fantastic torches and here is my result. Most people actually carry more darkness than torc...
- 06 Jan 2024 17:31
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 29146
Re: Darkness.
You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell.
For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice.
For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice.
- 04 Jan 2024 00:54
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 29146
Re: Darkness.
Its in the game, available.
- 02 Jan 2024 02:33
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 29146
Re: Darkness.
Here is one out of my ass. Remove all items for darkness and light. Make global darkness and daylight. Day and night time. So the evil doers can stalk the night and the holy ones can prowl the day. If you want to see in the dark, bring a lamp. otherwise *A Dark room* Cheers. Hey bud! Im one of the ...
- 11 Mar 2023 21:26
- Forum: Game - General
- Topic: If I could make one wish for the future..
- Replies: 26
- Views: 23516
Re: If I could make one wish for the future..
There are atleast 2 ways to protect newbie areas, or areas designated for players within certain sizeranges: 1. Ensure that monsters dont give xp to players with avg size over x. This can be binary, or analog like regular mmo's handle their mobs. 2. Players over x average can't access y area. We can...
- 22 Feb 2023 15:57
- Forum: Game - Guilds
- Topic: The Cult of Chemosh
- Replies: 224
- Views: 130274
Re: The Cult of Chemosh
Gorboth is 100% committed now. Right, G?
- 01 Jan 2023 13:08
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 447159
Re: Racial stats rebalance
The vampire issue is that most of the vampires currently in the world are condescending to say the least. Some act like they own the Genesis world. There is a very real sense of only being protected by goblin stats. Lets go through it - vampires can Moderator: This section has been removed for viol...
- 01 Jan 2023 11:14
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 447159
Re: Racial stats rebalance
Greetings all, I think these changes have a lot going for them. I'm terribly excited to not be a goblin , saurian, half-orc or minotaur and be able to provide for whatever team I'm in to the best of my ability. Gobbo was worth about a mortal over dwarf, and I can't even imagine being elf or hobbit ...
- 01 Jan 2023 11:11
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 447159
Re: Racial stats rebalance
A few remarks on Chereks note. There are more killing areas for good-aligned than for evils. I think you underestimate the vampire issue and how much it means to the non-vampires in the game. Race should have an impact on your guild choices. This has always been one of the distinctivenesses of Gene...
- 31 Dec 2022 12:59
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 447159
Re: Racial stats rebalance
I slightly miss the point with the vamps though - they just happen to be locked to humans due to thematic reasons, but all other races "gets the same buff" aswell, regardless of guild affiliations?