Search found 60 matches

by Fourtcoer
30 Jun 2011 19:55
Forum: Game - General
Topic: Loans
Replies: 23
Views: 7733

Re: Loans

It is more along the lines of bank loans as something I don't see having a place in a fantasy world like Genesis. To me, it would be along the lines if implementing credit cards, lawyers, and mortgages into the game.
by Fourtcoer
30 Jun 2011 15:08
Forum: Pictures
Topic: How do you see other people
Replies: 43
Views: 38379

Re: How do you see other people

Iliana as a presence:

Image
by Fourtcoer
30 Jun 2011 14:55
Forum: Promoting Genesis
Topic: Help Files
Replies: 2
Views: 1795

Help Files

I've mentioned this to Gorboth privately, but I really think Genesis would be more newbie friendly if we had more documentation in the game in the way of help files. Helpfiles I'd like to see: A helpfile for every stat: strength, dexterity, constitution, discipline, wisdom, intelligence A helpfile f...
by Fourtcoer
30 Jun 2011 14:40
Forum: Game - General
Topic: Loans
Replies: 23
Views: 7733

Re: Loans

It is painful enough to watch friends in real life get into debt. I'd rather not watch friends in fantasy life get into debt, too. Yuck!
by Fourtcoer
30 Jun 2011 03:13
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10783

Re: Time based recovery

Nice link. Looks like lots of folks would rather go back to the old mortal levels? Does anyone feel strongly about defending the current mortal levels? I know that's a bit of a spinoff from the original point of *this* thread, but it is related. For the record, I am also in favor of time-based recov...
by Fourtcoer
29 Jun 2011 14:55
Forum: Suggestion Box
Topic: Time based recovery
Replies: 44
Views: 10783

Re: Time based recovery

Perhaps the problem lies with the endless stat-growth and not the idea of less harsh death punishment, to increase PvP interaction within the community? I really am not a fan of endless staff growth at all. Heck, I wouldn't even mind if characters could die of old age after a few hundred hours of p...
by Fourtcoer
29 Jun 2011 14:48
Forum: Suggestion Box
Topic: Magic & spells
Replies: 15
Views: 7122

Re: Magic & spells

I suppose that I don't know that it is never used, (and, well, I know for a fact spellcraft is checked in a quest or two) but at least those skills are used minimally enough that it at the very least isn't obvious.
by Fourtcoer
29 Jun 2011 02:14
Forum: Suggestion Box
Topic: Magic & spells
Replies: 15
Views: 7122

Re: Magic & spells

I am in favor of anything that creates function for those skills for those not in magic guilds. It also makes the game look *broken* if I spend money training a skill as a new player that only until after I invest the money in it, I realize I have zero use for it. I should get as much function from ...
by Fourtcoer
29 Jun 2011 02:11
Forum: Suggestion Box
Topic: Surnames
Replies: 7
Views: 2802

Re: Surnames

No actual skills. Actually far fewer emotes than most clubs. It would be difficult to assign skills, I think, as it is not really a functional guild in any way. It is just a room at the library where you can claim a surname and hometown in Krynn. I wouldn't mind seeing similar last name registries i...
by Fourtcoer
27 Jun 2011 21:20
Forum: Suggestion Box
Topic: Reducing Layman/Racial Guild Redundancy
Replies: 10
Views: 3363

Re: Reducing Layman/Racial Guild Redundancy

Just dropping the tax would address the issue, I suppose, but it wouldn't add any fun or diversity. I don't remember where I saw/read this, but at some point I vaguely recall a discussion about the possibility of all universal skills (sword, parry, etc.) being trained at adventurer guilds by allocat...