Search found 459 matches

by Kiara
05 Mar 2014 16:05
Forum: Game - Help
Topic: Random Pieces of Wisdom
Replies: 16
Views: 5964

Re: Random Pieces of Wisdom

I'm serious. I died more often because of wimpying than not. And it's especially annoying in teams - if the leader starts wimpying around it confuses everyone, if someone else wimpies, the team often has to go places it doesn't want to. In my scripts I always put a trigget to set wimpy to "brave" w...
by Kiara
05 Mar 2014 15:21
Forum: Game - Help
Topic: Random Pieces of Wisdom
Replies: 16
Views: 5964

Re: Random Pieces of Wisdom

Zhar wrote: 3. Wimpy setting other than "Brave" is only useful in case you disconnect, otherwise it's more of a hindrance than help.
Whaat?? You trying to get people killed?:)
by Kiara
04 Mar 2014 18:11
Forum: Logs and Stories
Topic: Why newbies have it hard in Gen
Replies: 15
Views: 6735

Re: Why newbies have it hard in Gen

Oh yeah checking for size difference might be an even better idea than just checking if its a player. Accidentally attacking someone, or someone else's prey more commonly, due to scripts, is one source of conflict, and also makes automated scripting at least a little dangerous. So you cant just leav...
by Kiara
04 Mar 2014 17:43
Forum: Logs and Stories
Topic: Why newbies have it hard in Gen
Replies: 15
Views: 6735

Re: Why newbies have it hard in Gen

Would you use it in your scripts if there was a kill command which did not attack npcs who are already in combat? Absolutely. A simple "are you sure you want to attack X"-check would do the trick. Similar to the one we have when you try to attack someone you remember. Actually it would make a lot o...
by Kiara
04 Mar 2014 17:09
Forum: Logs and Stories
Topic: Why newbies have it hard in Gen
Replies: 15
Views: 6735

Re: Why newbies have it hard in Gen

Would you use it in your scripts if there was a kill command which did not attack npcs who are already in combat? Absolutely. A simple "are you sure you want to attack X"-check would do the trick. Similar to the one we have when you try to attack someone you remember. Actually it would make a lot o...
by Kiara
03 Mar 2014 21:44
Forum: Logs and Stories
Topic: Why newbies have it hard in Gen
Replies: 15
Views: 6735

Re: Why newbies have it hard in Gen

What I don't like here is the word "script"... If you dont like scripts Genesis isn't your game I think.:) But yeah, the ogre should definitely fix his script. A simple trigger to move on if someone is already engaged in a fight should be enough. Many seems to lack that in their scripts... which is...
by Kiara
03 Mar 2014 19:41
Forum: Logs and Stories
Topic: Why newbies have it hard in Gen
Replies: 15
Views: 6735

Re: Why newbies have it hard in Gen

What I don't like here is the word "script"... If you dont like scripts Genesis isn't your game I think.:) But yeah, the ogre should definitely fix his script. A simple trigger to move on if someone is already engaged in a fight should be enough. Many seems to lack that in their scripts... which is...
by Kiara
28 Feb 2014 19:08
Forum: Game - General
Topic: Parry and Defense
Replies: 6
Views: 2277

Re: Parry and Defense

Hm, so parry isnt extra helpful against multiple opponents as I always thought?
by Kiara
28 Feb 2014 18:33
Forum: Game - General
Topic: Parry and Defense
Replies: 6
Views: 2277

Re: Parry and Defense

At some point I was told parry is useful when fighting more than one enemy. But I really dont know for sure what it does. Things like this I think should be a little more open. I've always felt that. So you can do "help combat" and get some general info about what skills stats do etc. Same with a "h...
by Kiara
23 Feb 2014 20:09
Forum: Game - General
Topic: Kender XP
Replies: 4
Views: 1916

Re: Kender XP

Jhael: Well yes... sometimes killing lots of small things is better, but for the most part I dont think it is. And I dont think we can compare single "boss" NPCs with grinding areas. If we compare grinding areas we have the top ones like Qualinost and Mithas, who are serious challenges, but it also ...