Search found 1332 matches

by Amberlee
31 Jan 2021 01:10
Forum: Game - General
Topic: Playable thief skills
Replies: 6
Views: 519

Re: Playable thief skills

Technically there is very little xp to be gained for stealing and disarming traps but it's not really a viable way of gaining experience. Tbh I think stealing shouldn't be rewarded more than it already is. It is in fact a big enough problem with players stealing as it is, giving them more reward th...
by Amberlee
30 Jan 2021 20:46
Forum: Game - General
Topic: Playable thief skills
Replies: 6
Views: 519

Re: Playable thief skills

This is NOT a current or ongoing project, but I am curious to hear from the Genesis population (or at least, the part of the Genesis population who reads the forums I suppose) on what the feeling or perception is on the lack (or not) of playable thief skills. We all know that Genesis focuses a lot ...
by Amberlee
22 Jan 2021 01:48
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4254

Re: Recruitment?

Yes, I do think a change to the growth curve would have the biggest positive effect of Nils' suggestions, and it's still something I would like to do. I did try it out myself on our test server several years ago. Growth rate up to hero was roughly doubled if I remember right, and I created a new ch...
by Amberlee
21 Jan 2021 17:19
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 51
Views: 2850

Re: The case for closure – fighter guilds

"Take Calian Warriors as an example - who is on the council could be dictated by 1. guild experience, 2. rack contributions, 3. killing krougs. You can't just idle or others will overtake you, you can't just grind in top xp spots because this fills just 1 out of 3 criteria, you actually need to be ...
by Amberlee
21 Jan 2021 15:23
Forum: Game - Equipment
Topic: Changes to Equipment
Replies: 51
Views: 3591

Re: Changes to Equipment

Amberlee: Yes, that was the whole idea. It would be pretty pointless otherwise. Well I gave you a pointer on where to start fixing things then :) And also word of advice. Simply good equipment with a certain droprate is not really worth it. For a Balrog size fight, perhaps something for everyone pa...
by Amberlee
21 Jan 2021 13:35
Forum: Game - Equipment
Topic: Changes to Equipment
Replies: 51
Views: 3591

Re: Changes to Equipment

Quick brainfart here - Does a boss really have to be deadly in order to be viewed as difficult? I mean, in the real world this would certainly be the case, but here? We can discuss size inflation till our heads burst, but killing players in search of equipment regularly screams bad game design to m...
by Amberlee
21 Jan 2021 10:20
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 51
Views: 2850

Re: The case for closure – fighter guilds

Last time I checked I had to write an application after completing the instruments, I will update my info. I hope that weird syntax for the coin is more lenient by now. Thank you :-) The entire post I wrote, which I by now assume you didn't read, was about how for certain guilds this is more diffic...
by Amberlee
21 Jan 2021 00:46
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 51
Views: 2850

Re: The case for closure – fighter guilds

Redblade, Drazson (regarding thrill of recruitment) This is not my point. My point is about guilds being inactive, thus unable to perform their function and being valid choices for characters. My experiences are similar to yours - vastly positive. Every time I applied to a guild, I enjoyed the very...
by Amberlee
20 Jan 2021 10:37
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 51
Views: 2850

Re: The case for closure – fighter guilds

I have a slightly different view on the joining process (no opinion about influence points and such). As a player, I often found most fun in the game at the guild application process. It allowed me to fully create my character, someone finally asked all the questions I had to roleplay out (How old ...
by Amberlee
17 Jan 2021 11:34
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 2142

Re: Close the thief guild!

My most recent idea was to introduce a special system to the thieves: You can attempt to (successfully or not) steal from other players 3 times within 24 hours. After the third time you receive a warning that you're drawing too much attention to the Cabal. Each subsequent attempt produces another w...