Search found 576 matches
- 17 Nov 2022 19:38
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21871
Re: [POLL] New mortal levels
Would be a bad analogy if QXP gave special benefits, or those quests' items would still be around (e.g. the dusty tome). But it all boils down to xp. qxp gives special benefits (when compared to other types of xp): - can't be removed (via standard means) - make you earn combat xp faster (and thus h...
- 16 Nov 2022 02:56
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21871
Re: [POLL] New mortal levels
Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point. Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed. 1 - getting combat xp of biggest m...
- 06 Jun 2022 20:43
- Forum: Keeper's Korner
- Topic: Fact-checking and critical thinking
- Replies: 99
- Views: 137901
Re: Fact-checking and critical thinking
- Yes, undeads do have another benefit when fighting the nazgul, but he is definitely not an easy boss for them either. This thread is called 'fact-checking'? Undeads basically have in-built counter to the only* thing that's problematic with Nazgul (for myth+ players - which is pretty standard leve...
- 31 Mar 2022 18:00
- Forum: Game - General
- Topic: Attention Players!
- Replies: 4
- Views: 1815
Re: Attention Players!
Does this 'goddexx' originate from Choroszcz?
- 28 Dec 2021 15:32
- Forum: Suggestion Box
- Topic: MAKE GNOMES GREAT AGAIN
- Replies: 0
- Views: 8747
MAKE GNOMES GREAT AGAIN
Sooo just got an idea a while ago Why not add standard gnome racial stuff into krynn race guild and change Gnomish Inventors into proper layman guild with inventions that actually boost ur combat (and non-cobat as well maybe) capabilities with things like (just a few quick examples): - adding some m...
- 19 Apr 2021 16:29
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37531
Re: Underlying cause and proposed solution to broken trust
Rache, Yeren - I guess that you confuse weapon skills that you can train in around 50% racials with combat skills (and acrobat is legit 'combat skill' nowadays) that can be trained only in Red Fang. - ok after second check it seems like you can also train defence above AG level in Amazons and Thanar...
- 19 Apr 2021 13:31
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37531
Re: Underlying cause and proposed solution to broken trust
Nah, Kvat - I tested acrobat, and even setting it extremely high (like sup. professional) is pretty much worthless. And Rache, no - mercs arent the best tanks around by a looong shot. Plus they totally suck at pvp, I guess as a tradeoff for the versatility, which - I agree - is nice. I was just rep...
- 19 Apr 2021 13:07
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37531
Re: Underlying cause and proposed solution to broken trust
A big versatility benefit, which I think most would agree makes up for not using the maximum possible caid allowable for guilds. You see this in action, with mercenaries being the new "meta" guild. With the imbalanced acrobat ability, they are [anecdotally] the best tanks in the game at t...
- 12 Apr 2021 00:43
- Forum: Common Board
- Topic: PVP Changes.
- Replies: 14
- Views: 6248
- 09 Apr 2021 19:09
- Forum: Game - General
- Topic: Death penalty
- Replies: 8
- Views: 5636
Re: Death penalty
Unless you're ungodly big it's easy to recover. Yup it's super easy. It's also super easy to get to 300 average, it just take a lot of time. Having to spend a lot of time just to recover to where you were before can be discouraging (for bigger players it can take just as much or even more time than...