Search found 199 matches

by Alexi
13 Jan 2014 23:01
Forum: Suggestion Box
Topic: Maximum skill and imbuements
Replies: 15
Views: 3809

Re: Maximum skill and imbuements

That's why I made this suggestion I have ideas about implementation without harming the game. I'll contact Gorboth in game But we must agree first that this change is desired As it is right now it wouldn't be a good thing. People are too powerful as it is and there shouldn't be anymore ways of gett...
by Alexi
03 Jan 2014 16:06
Forum: General Board
Topic: rats and mice in Sparkle
Replies: 5
Views: 1340

Re: rats and mice in Sparkle

Budwise wrote:

Code: Select all

Just killed around 150. Noone can code a cat?

Sparkle reminds me of King's Landing from Game of Thrones.

Most people, utterly filthy:)
by Alexi
07 Dec 2013 17:58
Forum: Game - Technical
Topic: Health Commands
Replies: 14
Views: 5858

Re: Health Commands

Einar wrote:Alexi: I've set up trigger to capture the health of your enemy only if you type:
h enemy

Hrm, then something might be off then? I was doing "health enemy" and the white bar at the bottom stayed empty of any data/values. Hence why I thought it might have been missing something feeding it.
by Alexi
07 Dec 2013 05:21
Forum: Game - Technical
Topic: Health Commands
Replies: 14
Views: 5858

Re: Health Commands

Einar, so I have my gauge bar for "Value_OF_MY_ENEMY" but when I type health enemy or set a trigger of my Fling or an attack, I get nothing displayed unlike my Health one you created. Is there a missing variable that should be there like the Health one? (Assuming there is since it has to read off so...
by Alexi
05 Dec 2013 23:27
Forum: Game - Technical
Topic: Health Commands
Replies: 14
Views: 5858

Re: Health Commands

Hmm indeed. I was just hoping I was using incorrect syntax or something. I guess I'll start working on the triggers to strip stuff out. Jhael making an assumption here but you were trying to figure out how to make a Enemy Gauge from the conversation in the other thread? Assuming you also meant that...
by Alexi
05 Dec 2013 18:50
Forum: Game - Technical
Topic: Mud client layout
Replies: 22
Views: 8698

Re: Mud client layout

Community development at its best. Bravo, guys! G. Agreed its nice to be able to see how others play our beloved game and go possibly improve something on your experience. Now the one of the questions I have for our experienced coders is there a way to make a "Enemy" Bar that allows you to forgo al...
by Alexi
05 Dec 2013 02:05
Forum: Game - Technical
Topic: Mud client layout
Replies: 22
Views: 8698

Re: Mud client layout

There should be two triggers - one Char.Vitals and second Char.Status (via Char.Status one can obtain mortal level of character so actually it is not necessary for vitals status bars). I suggest to delete all prior imported gmcp triggers and import them from the file I've attached to this post. I s...
by Alexi
04 Dec 2013 16:41
Forum: Game - Technical
Topic: Mud client layout
Replies: 22
Views: 8698

Re: Mud client layout

As for health button all you need to do is choose option Import XML in All Settings and point to hp&fatigue.xml file - it should create gauge button for health and normal button for fatigue as I never cared for having proper bar for it. If you would like to have fatigue gauge button and maybe mana ...
by Alexi
03 Dec 2013 23:55
Forum: Game - Technical
Topic: Mud client layout
Replies: 22
Views: 8698

Re: Mud client layout

Einar wrote:I'll export whole script to XML for you as soon as I'll finish work. About 7-8am game time lets say.

Much appreciated Einar, thank you very much. Looking forward to it.
by Alexi
03 Dec 2013 21:33
Forum: Game - Technical
Topic: Mud client layout
Replies: 22
Views: 8698

Re: Mud client layout

Quite easy I would say - it is about creating two extra window, anchoring them in desired place and setting up few triggers to capture what people say and when you got new mail. Probably it can be done on one gmcp trigger but I've not tried do it that way yet as that what I got is sufficient for me...