Search found 106 matches
- 28 Jun 2021 11:30
- Forum: Game - Guilds
- Topic: Hiding titles
- Replies: 53
- Views: 49148
Re: Hiding titles
The same argument can be made to allow for players to make up their own titles. Genesis is a descriptive game... guild titles are a feature of that. And it is a feature I like and strongly support. I am not going to support options allowing the turning off of guild titles except in the case of rogu...
- 10 Jun 2021 20:14
- Forum: Common Board
- Topic: Patch week!
- Replies: 25
- Views: 6718
Re: Patch week!
So both most common caster bases (elf and gnome) have a discipline penalty! How's that any good? I really fail to see what was the aim here :/ Please someone of the wizteam, enlighten me. :( The aim was to make DIS more useful. Having three physical stats that mainly effect melee combat, and three ...
- 10 Jun 2021 15:57
- Forum: Common Board
- Topic: Patch week!
- Replies: 25
- Views: 6718
Re: Patch week!
Spell casting success now - for the first time - takes into account the targets stats (or stat) in comparison to the casters. Discipline is the caster dexterity now. A low disciplined caster is going to have a hell of a time successfully casting against a disciplined target. Waait wait hold up. So ...
- 08 Jun 2021 11:36
- Forum: Common Board
- Topic: Beta caster system..
- Replies: 8
- Views: 2424
Re: Beta caster system..
Yes, as Amberlee said, MM was identified as the guild that we feel probably needed it the most (together with WoHS), but MM is also technically a simpler guild. EC has five different branches, and both WoHS and EC have A LOT of spells and there are many different ways to play. As for being neutral,...
- 07 Jun 2021 10:05
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8041
Re: RE: Dormant PvP Abilities that hinders your movement
I think hindering abilities is the only thing that so far makes it possible to actually get a pkill on a sizeable foe that can outrun you or run far away enough to lose you (remember, autohunt is now officially forbidden) - otherwise your foe just runs. Unless you win in a realm change and kill an e...
- 07 Jun 2021 09:49
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8041
Re: RE: Dormant PvP Abilities.
Maybe I am just dense... but... :D So, you're solely speaking about movement-preventing PvP abilities? Better be clear than vote on something I didn't understand well (same as my note about annoying questions on the rules nextdoor thread) :D Well yes, but then the post says "PvP abilities"...
- 07 Jun 2021 09:47
- Forum: Common Board
- Topic: Autohunt/flee
- Replies: 23
- Views: 9396
Re: Autohunt/flee
Redblade: Sure, I agree that the more clear a rule is, the better. What specifically have you felt was unclear in the past, and is it still unclear? Do you have a suggestion on how to better write these rules? We can always tweak the wording in the rules to make things more clear, I am all for that...
- 02 Jun 2021 17:42
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8041
Re: RE: Dormant PvP Abilities.
Maybe I am just dense... but... :D So, you're solely speaking about movement-preventing PvP abilities? Better be clear than vote on something I didn't understand well (same as my note about annoying questions on the rules nextdoor thread) :D Well yes, but then the post says "PvP abilities"...
- 02 Jun 2021 17:36
- Forum: Common Board
- Topic: Autohunt/flee
- Replies: 23
- Views: 9396
Re: Autohunt/flee
I am starting to get a bit annoyed that people try to find loopholes and use "creative" ways to interpret the rules in order to still be able to escape and/or hunt. Like, manually typing "track" and having triggers for the movement? Come on. I really do think ALL players underst...
- 02 Jun 2021 17:24
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8041
Re: RE: Dormant PvP Abilities.
I read "PvP abilities" but those never got disabled - just some that prevent movement.
So what exactly is the vote about? What does "disabling PvP abilities" mean? Removing PvP as a whole from Genesis?
The question and therefore the options too are fairly unclear to me
So what exactly is the vote about? What does "disabling PvP abilities" mean? Removing PvP as a whole from Genesis?
The question and therefore the options too are fairly unclear to me