Search found 312 matches
- 08 Jun 2012 16:45
- Forum: Game - General
- Topic: Brute Cap
- Replies: 6
- Views: 2180
Re: Brute Cap
It only really affects some really old players who played when quests gave more experience.
- 27 Mar 2012 14:36
- Forum: Game - General
- Topic: Bring back boot runs
- Replies: 14
- Views: 4115
Re: Bring back boot runs
This change pretty much only happened because of player request.
- 22 Mar 2012 19:30
- Forum: Game - Technical
- Topic: Soft stat cap
- Replies: 5
- Views: 3521
Re: Soft stat cap
Click the formulas.h link above and check the other files.zar wrote:Wow... bring me more public information
What else is public?
It's rather boring reading however.
- 22 Mar 2012 18:50
- Forum: Game - Technical
- Topic: Soft stat cap
- Replies: 5
- Views: 3521
Re: Soft stat cap
This has always been public information:
http://www.wolframalpha.com/input/?i=%2 ... 1+to+200e6
https://github.com/xxx/cdlib/blob/master/sys/formulas.h
http://www.wolframalpha.com/input/?i=%2 ... 1+to+200e6
https://github.com/xxx/cdlib/blob/master/sys/formulas.h
- 19 Feb 2012 16:02
- Forum: Suggestion Box
- Topic: Dropping brute and New use of your Questxp pool.
- Replies: 57
- Views: 13593
Re: Dropping brute and New use of your Questxp pool.
I think most of the wizards agree that brute doesn't really work very well.
The main problem is noone has the time to do the math required to change the system.
If you want to help out you know what to do.
The main problem is noone has the time to do the math required to change the system.
If you want to help out you know what to do.
- 24 Jan 2012 13:41
- Forum: Logs and Stories
- Topic: Oh, come on- this is not funny...
- Replies: 21
- Views: 8295
Re: Oh, come on- this is not funny...
When a player receives experience the experience is distrubuted into stats. However it's not always possible to distribute all the experience perfectly into the stats due to rounding issues. The experience counters are all integers. To keep the total amount of experience in sync with the amount of e...
- 18 Jan 2012 22:09
- Forum: Suggestion Box
- Topic: Ideas
- Replies: 31
- Views: 8843
Re: Ideas
You need to find a wizard who is interested and capable and who understands the theme of the guild.
For the Necros I doubt that will happen, but who knows.
For the Necros I doubt that will happen, but who knows.
- 05 Jan 2012 18:29
- Forum: Game - Technical
- Topic: IPv6 Support
- Replies: 0
- Views: 2138
IPv6 Support
Genesis now supports IPv6 for those who have it.
You should be able to connect over IPv6 using the same hostname as usual.
You should be able to connect over IPv6 using the same hostname as usual.
- 05 Nov 2011 20:20
- Forum: Common Board
- Topic: Crashes today
- Replies: 0
- Views: 1539
Crashes today
Code: Select all
As some of you probably noticed we had some issues with the game this morning.
Due to a bug in the gamedriver the game crashed repeatedly.
A patch was applied which seems to have helped.
Cotillion
- 12 Oct 2011 13:24
- Forum: Promoting Genesis
- Topic: On Promotion- Perhaps Quite Important
- Replies: 22
- Views: 9587
Re: On Promotion- Perhaps Quite Important
Configuration issue on new gizmo, fixed now.