Search found 71 matches

by Vlek
12 Feb 2016 08:38
Forum: Web Client Bugs and Feature Requests
Topic: Suggestion - Notepad
Replies: 6
Views: 8304

Re: Suggestion - Notepad

You're able to save information in your personal userdata cubbyhole. I wouldn't save too too much in it though. I've been told they monitor the usage.
by Vlek
12 Feb 2016 08:37
Forum: Web Client Bugs and Feature Requests
Topic: Alias/Trigger non alphanum character issue
Replies: 4
Views: 5108

Re: Alias/Trigger non alphanum character issue

That's some pretty funky alias writing. Here's mine where I highlight newbie messages based on the user talking and add a timestamp instead of the "newbie" tab. Keep in mind this isn't going to be plug and play because I have base things saved in my userdata that you're obviously not going...
by Vlek
17 Jan 2016 02:24
Forum: Web Client Bugs and Feature Requests
Topic: Bug Report: Incomplete line highlighting
Replies: 2
Views: 3232

Re: Bug Report: Incomplete line highlighting

A workaround for this issue is to set 'options screenwidth off'. That'll allow lines to properly highlight as well as for regular expressions to work on the whole output instead of just the beginning slice of it.
by Vlek
17 Jan 2016 02:22
Forum: Web Client General Discussion
Topic: Marking in colour one word
Replies: 20
Views: 11564

Re: Marking in colour one word

This should not be happening with 'options screenwidth off' set. Bah, you're right! That looks like it did the trick. That's really weird though. Even if it's set to a specific number, that shouldn't separate them into different paragraphs and cause them to not highlight or work correctly. For inst...
by Vlek
16 Jan 2016 07:17
Forum: Web Client Bugs and Feature Requests
Topic: feature idea
Replies: 6
Views: 4264

Re: feature idea

if you were able to click on the magic map, and speed-walk to the location. This is a really decent suggestion. It's something that's already available in many of the non-browser-based mud clients, so I don't see how other people would belly ache about it not being RP-friendly considering it's wide...
by Vlek
16 Jan 2016 07:11
Forum: Web Client General Discussion
Topic: Marking in colour one word
Replies: 20
Views: 11564

Re: Marking in colour one word

Cotillion, could you please fix the issue with line breaks causing triggers to not fire or fire for only part of a given statement? If the word was long and at the end of a line, it could cause the word to not highlight correctly. Have the server send the complete strings and have the client do the ...
by Vlek
15 Dec 2015 15:54
Forum: Web Client General Discussion
Topic: Aliases Gone
Replies: 3
Views: 2642

Re: Aliases Gone

I'm pretty sure this has happened to me before. I about crapped myself, walked around for a little bit, logged out, waited a little bit, logged back in, and they were all back. I hope they just magically reappear for you, too.
by Vlek
13 Dec 2015 19:36
Forum: Web Client General Discussion
Topic: test script
Replies: 2
Views: 2438

Re: test script

I found the page http://regexr.com/ which is nifty That is indeed nifty. I've used it many times, but I never thought to post it for others. Good idea. I am not sure, but seems the page https://ace.c9.io/#nav=about is good for testing the code out. That's not good for testing code, but it's good if...
by Vlek
13 Dec 2015 07:45
Forum: Web Client General Discussion
Topic: GMCP Requests
Replies: 7
Views: 4996

Re: GMCP Requests

I've made several requests in another thread, but the main ones I wish got implemented are room.mobs (or something even more general to include players) and room.items. room.mobs so that I don't have to spam each location with kill requests, and room.items so I don't have to try to pick up items at ...
by Vlek
13 Dec 2015 06:17
Forum: Web Client General Discussion
Topic: GWC and GMCP Wishlist
Replies: 10
Views: 18484

Re: GWC and GMCP Wishlist

There're a few things I'd like to see added to the GMCP library: character.vitals.fatigue - give the level of fatigue that the character is currently at. Currently there's only the amount that the character is burdened by stuff. character.vitals.inventory - gives an object with the names and amount...