Search found 71 matches
- 12 Feb 2016 08:38
- Forum: Web Client Bugs and Feature Requests
- Topic: Suggestion - Notepad
- Replies: 6
- Views: 8304
Re: Suggestion - Notepad
You're able to save information in your personal userdata cubbyhole. I wouldn't save too too much in it though. I've been told they monitor the usage.
- 12 Feb 2016 08:37
- Forum: Web Client Bugs and Feature Requests
- Topic: Alias/Trigger non alphanum character issue
- Replies: 4
- Views: 5108
Re: Alias/Trigger non alphanum character issue
That's some pretty funky alias writing. Here's mine where I highlight newbie messages based on the user talking and add a timestamp instead of the "newbie" tab. Keep in mind this isn't going to be plug and play because I have base things saved in my userdata that you're obviously not going...
- 17 Jan 2016 02:24
- Forum: Web Client Bugs and Feature Requests
- Topic: Bug Report: Incomplete line highlighting
- Replies: 2
- Views: 3232
Re: Bug Report: Incomplete line highlighting
A workaround for this issue is to set 'options screenwidth off'. That'll allow lines to properly highlight as well as for regular expressions to work on the whole output instead of just the beginning slice of it.
- 17 Jan 2016 02:22
- Forum: Web Client General Discussion
- Topic: Marking in colour one word
- Replies: 20
- Views: 11564
Re: Marking in colour one word
This should not be happening with 'options screenwidth off' set. Bah, you're right! That looks like it did the trick. That's really weird though. Even if it's set to a specific number, that shouldn't separate them into different paragraphs and cause them to not highlight or work correctly. For inst...
- 16 Jan 2016 07:17
- Forum: Web Client Bugs and Feature Requests
- Topic: feature idea
- Replies: 6
- Views: 4264
Re: feature idea
if you were able to click on the magic map, and speed-walk to the location. This is a really decent suggestion. It's something that's already available in many of the non-browser-based mud clients, so I don't see how other people would belly ache about it not being RP-friendly considering it's wide...
- 16 Jan 2016 07:11
- Forum: Web Client General Discussion
- Topic: Marking in colour one word
- Replies: 20
- Views: 11564
Re: Marking in colour one word
Cotillion, could you please fix the issue with line breaks causing triggers to not fire or fire for only part of a given statement? If the word was long and at the end of a line, it could cause the word to not highlight correctly. Have the server send the complete strings and have the client do the ...
- 15 Dec 2015 15:54
- Forum: Web Client General Discussion
- Topic: Aliases Gone
- Replies: 3
- Views: 2642
Re: Aliases Gone
I'm pretty sure this has happened to me before. I about crapped myself, walked around for a little bit, logged out, waited a little bit, logged back in, and they were all back. I hope they just magically reappear for you, too.
- 13 Dec 2015 19:36
- Forum: Web Client General Discussion
- Topic: test script
- Replies: 2
- Views: 2438
Re: test script
I found the page http://regexr.com/ which is nifty That is indeed nifty. I've used it many times, but I never thought to post it for others. Good idea. I am not sure, but seems the page https://ace.c9.io/#nav=about is good for testing the code out. That's not good for testing code, but it's good if...
- 13 Dec 2015 07:45
- Forum: Web Client General Discussion
- Topic: GMCP Requests
- Replies: 7
- Views: 4996
Re: GMCP Requests
I've made several requests in another thread, but the main ones I wish got implemented are room.mobs (or something even more general to include players) and room.items. room.mobs so that I don't have to spam each location with kill requests, and room.items so I don't have to try to pick up items at ...
- 13 Dec 2015 06:17
- Forum: Web Client General Discussion
- Topic: GWC and GMCP Wishlist
- Replies: 10
- Views: 18484
Re: GWC and GMCP Wishlist
There're a few things I'd like to see added to the GMCP library: character.vitals.fatigue - give the level of fatigue that the character is currently at. Currently there's only the amount that the character is burdened by stuff. character.vitals.inventory - gives an object with the names and amount...