Search found 62 matches
- 05 Nov 2010 14:30
- Forum: General Board
- Topic: No wonder people leave.
- Replies: 53
- Views: 12554
Re: No wonder people leave.
How was he meant to know it was Sauron's second in command.. Or even a player there at all... If he couldn't see anything?
- 11 Oct 2010 21:14
- Forum: Cornucopia - Everything Else!
- Topic: games for the office
- Replies: 17
- Views: 5631
Re: games for the office
Fight against "g960rptxp" if you can, and see his crazy hair.
- 13 Sep 2010 00:09
- Forum: Logs and Stories
- Topic: The propaganda machine
- Replies: 10
- Views: 4667
Re: The propaganda machine
Tarax the Terrible wrote:Code: Select all
Reading note number 12. A Recruitment Poster is pinned here. 43 Tarax Mortal Apr 4 2004 (...snip...) The Blue Dargonarmy of Ansalon is once again recruiting.
- 08 Sep 2010 20:29
- Forum: Humor
- Topic: In game humor
- Replies: 539
- Views: 254593
Re: In game humor
Code: Select all
The guardian knight of Thanar yells: Hahahaha! You fight like a pitiful gnome!
- 08 Sep 2010 16:18
- Forum: Suggestion Box
- Topic: layman choices - good vs evil (partly rant)
- Replies: 75
- Views: 16596
Re: layman choices - good vs evil (partly rant)
Would mean you would only have to consider things you can see (abilities) rather than things you can't see (tax) when choosing guilds. you have been choosing guilds based on their tax? can I have access to that wiz-info as well? :twisted: :roll: Like you said, the more powerful guilds are balanced ...
- 08 Sep 2010 15:55
- Forum: Suggestion Box
- Topic: layman choices - good vs evil (partly rant)
- Replies: 75
- Views: 16596
Re: layman choices - good vs evil (partly rant)
Hear, hear!Makfly wrote:Yes please!tapakah wrote:Maybe all guilds should be normalized to the same guild tax, with some guilds nerfed and some improved to be raised to the same bar.
T.
Would mean you would only have to consider things you can see (abilities) rather than things you can't see (tax) when choosing guilds.
- 07 Sep 2010 17:00
- Forum: Promoting Genesis
- Topic: Herbal Wiki on Website?
- Replies: 23
- Views: 11489
Re: Herbal Wiki on Website?
Hehe... That would be quicker. But would still need effort (and money) from the player. And no guarantees you'd find every herb for sale, either.Laurel wrote:you meant a "shopping" session ...?
- 07 Sep 2010 16:36
- Forum: Promoting Genesis
- Topic: Herbal Wiki on Website?
- Replies: 23
- Views: 11489
Re: Herbal Wiki on Website?
All herb shop owners have enough skill to identify any herb. And a couple of prolonged herbing session gives you all the herbs you can find, one visit to the shop identifies them all. What's the significant difference? Most can't identify everything. I only know one who can identify everything. And...
- 07 Sep 2010 14:49
- Forum: Promoting Genesis
- Topic: Herbal Wiki on Website?
- Replies: 23
- Views: 11489
Re: Herbal Wiki on Website?
An ability to remember herbalist's reply makes things indistinguishable from the info appearing on the web site. Not really. You would need to find the herb in the game, and take it to a herbalist with enough skill to identify it. It would give people something new to do when they had new herbs. Yo...
- 07 Sep 2010 12:51
- Forum: Promoting Genesis
- Topic: Herbal Wiki on Website?
- Replies: 23
- Views: 11489
Re: Herbal Wiki on Website?
I agree that providing "legal" ways to do things people can already do in questionable ways (sharing info out of game/scripting/etc) is good, because it decreases the gap between those who have the ability and inclination to do things in such ways and those who don't. I don't think "g...