Search found 621 matches

by Arman
12 Feb 2021 10:32
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4766

Re: Recruitment?

Yeah i think a bounty office could work nicely...
by Arman
12 Feb 2021 08:09
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4766

Re: Recruitment?

No problems. All the best finding a MUD that best suits your play style.
by Arman
12 Feb 2021 05:24
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4766

Re: Recruitment?

Re: emoting - Reasonably sophisticated free emoting was part of an 'actors club' for a while before being moved to another club (the 'Wise Ones'), giving players invested in the game for a certain number of game days such emoting permissions. It is an ability that has been abused... not just inappro...
by Arman
02 Feb 2021 03:51
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4766

Re: Recruitment?

This sounds absolutely great. It doesn't even have to be like for every region in the game. But I would say at least till the wanderer stage (and likely beyond that). Currently one just gets thrown into the cold water just too extreme (with Tutori being fully guided, and in Sparkle you are basicall...
by Arman
28 Jan 2021 08:46
Forum: Web Client Bugs and Feature Requests
Topic: Suggestion and additional ideas
Replies: 5
Views: 410

Re: Suggestion and additional ideas

I like it!

While on the topic of client improvements, i reckon a tab next to magic map that indicated armour / weapon damage would be nifty too!

Maybe also burden level?
by Arman
23 Jan 2021 15:12
Forum: Game - Guilds
Topic: The rise of the Nameless Horror!
Replies: 73
Views: 3946

Re: The rise of the Nameless Horror!

Reading the previous posts from Arman and Cherek reminds me, why I stopped posting, not only because of the incredible conservatism that keep insisting not to manage Genesis as an actual game, but most of all the unwillingness to actually READ what is written in good faith, instead of picking at a ...
by Arman
23 Jan 2021 12:25
Forum: Game - Guilds
Topic: The rise of the Nameless Horror!
Replies: 73
Views: 3946

Re: The rise of the Nameless Horror!

Sometimes it's hard to know if it's the united voice of an administration or the result of the one-track mind of the person behind the handle. You, personally, may ofcourse disagree - but if you, personally, get the final say for the sole reason of the matter at hand being your personal view then i...
by Arman
23 Jan 2021 08:42
Forum: Game - Guilds
Topic: The rise of the Nameless Horror!
Replies: 73
Views: 3946

Re: The rise of the Nameless Horror!

I am very anti hiding occ and lay guild titles, with the exception of rogue classes where it is thematically appropriate. We are a text-based game. Titles and title progression are important at adding depth and distinction to a character. Choosing a layman guild should be more than just to maximise...
by Arman
23 Jan 2021 03:08
Forum: Game - Guilds
Topic: The rise of the Nameless Horror!
Replies: 73
Views: 3946

Re: The rise of the Nameless Horror!

I am very anti hiding occ and lay guild titles, with the exception of rogue classes where it is thematically appropriate. We are a text-based game. Titles and title progression are important at adding depth and distinction to a character. Choosing a layman guild should be more than just to maximise ...
by Arman
21 Jan 2021 02:23
Forum: Game - Guilds
Topic: The case for closure – fighter guilds
Replies: 51
Views: 3232

Re: The case for closure – fighter guilds

I agree that the statistics become less reliable when players idle 24/7. Some guilds may seem quite active, while in fact it's just one player idling for a year :) But... is that a reason enough to revert the rule? Obviously some players enjoy being able to idle, and we moved away from that rule be...