Search found 621 matches

by Arman
16 Apr 2015 13:11
Forum: Suggestion Box
Topic: Roleplay and the new "who" command
Replies: 16
Views: 4241

Re: Roleplay and the new "who" command

I actually think the new who system doesn't go far enough. Logically, as a player progresses in fame/infamy, their titles should become more obvious. An unknown legend? That makes no sense. Anyway, for the new or returning player the detailed who list adds to the interest new players are likely to h...
by Arman
12 Apr 2015 08:23
Forum: Land of the Immortals
Topic: Elven Archers
Replies: 129
Views: 45648

Re: Elven Archers

OK, let's get some things straight here... First of all, Mercs could always adapt missiles but could never use mattack with them. Since I'm working on recoding the archers I'd like to keep it this way so that mercs wouldn't compete with archers (imagine the choice of worse overall combat skills and...
by Arman
11 Apr 2015 12:25
Forum: Land of the Immortals
Topic: Elven Archers
Replies: 129
Views: 45648

Re: Elven Archers

We have several layman guilds that offers evasive abilities and several stealthy ones. Why would we have another one? Why would anyone choose the Archer version if you can not use a bow anyhow? Rangers have very few valid options for layman guilds but an elven Archer guild would solve some of the p...
by Arman
06 Mar 2015 11:52
Forum: Promoting Genesis
Topic: New Player Experience
Replies: 133
Views: 42612

Re: New Player Experience

Question for some of the newer arrivals... the magic map is something that didn't exist in the original versions of Genesis. You've probably noticed that once you leave the starter areas the maps start to vanish. How much of an issue is that for you guys? Does it make you want to avoid this areas as...
by Arman
22 Feb 2015 15:11
Forum: Land of the Immortals
Topic: Herald of the Valar
Replies: 36
Views: 13977

Re: Herald of the Valar

Bring back the Hin Warriors I say!!
by Arman
04 Nov 2014 10:16
Forum: Suggestion Box
Topic: Level Restrictive Areas/Discipline
Replies: 24
Views: 5636

Re: Level Restrictive Areas/Discipline

I think what Greneth highlights is maybe we don't have a good progression of areas for all levels and alignments? Maybe that is something we should do an audit of? Hunting grounds, looking at alignment, mortal level suitability, and whether any special attacks/difficulties are taken into account whe...
by Arman
24 Oct 2014 09:06
Forum: Game - Guilds
Topic: Neidar Clan
Replies: 52
Views: 15406

Re: Neidar Clan

On the topic of teaming with the Dragonarmies, throughout the Chronicles there were a number of examples of the Free People forming an alliance with the Dragonarmies. The Seekers of Solace and the Lord of Tarsis are two prime examples. I believe even the elves and the Lord of Palanthas were treating...
by Arman
24 Oct 2014 07:37
Forum: Game - Guilds
Topic: Neidar Clan
Replies: 52
Views: 15406

Re: Neidar Clan

When I coded the Neidar, I did so because there was a real gap in Genesis occupational guilds that suited the traditional/stereotype dwarf play style. The closest being the gladiators, however that didn't satisfy me as providing enough options, a complimentary combat system for that races strengths,...
by Arman
18 Oct 2014 15:34
Forum: Suggestion Box
Topic: Krynn War- it has the pottiential and its already there!
Replies: 15
Views: 3950

Re: Krynn War- it has the pottiential and its already there!

I am looking at Sanction at the moment... i'll add Nethosak (Mithas?) to be the next map on my list.
by Arman
08 Oct 2014 12:31
Forum: Suggestion Box
Topic: Krynn War- it has the pottiential and its already there!
Replies: 15
Views: 3950

Re: Krynn War- it has the pottiential and its already there!

Hey guys, great conversation! I had a chat with Navarre about it... he had some great stuff (including a couple of the suggestions mentioned here ;) ) in development, but had to shelve them due to other coding and RL priorities. It is back on our list of things-to-do. There are a couple of other pri...