Nerf!Etanukar wrote:Frickin sharks with frickin laser beams attached to their frickin heads!?!?
Search found 564 matches
- 17 Jan 2018 20:48
- Forum: Game - Guilds
- Topic: Warlocks
- Replies: 33
- Views: 12657
Re: Warlocks
- 24 Dec 2017 15:06
- Forum: Praise and Thanks
- Topic: Congratulations Jacaar!
- Replies: 19
- Views: 10205
Re: Congratulations Jacaar!
A simple teleport-check in treasurechambers should remedy this problem if it hasn't already. Else, as mentioned, guilds with such capacities indeed may have monopoly on items in such locations.
- 08 Oct 2017 00:35
- Forum: Game - General
- Topic: Stat Modifiers - racial or otherwise ...
- Replies: 101
- Views: 21727
Re: Stat Modifiers - racial or otherwise ...
gorboth wrote:
...*weeps quietly*
G.
I lol'ed.
- 20 Aug 2017 10:33
- Forum: Game - Guilds
- Topic: Dragonarmy revisited
- Replies: 156
- Views: 38843
Re: Dragonarmy revisited
Good to hear about scaling. But.. That was never the real issue. The real issue is that dragons would be unavailable in most of the games content. Which in reality removes 50% of the aid then(assuming dragons can't be used inside) However if you come up with a solution for that.. Then it's all good...
- 01 Aug 2017 19:37
- Forum: Suggestion Box
- Topic: New Race: Vampire
- Replies: 23
- Views: 9185
Re: New Race: Vampire
Vampirism is a _state_ like lichhood, and not a race, so I voted no.
With that said, there is no technical reason the last iteration of the vampireguild can't reappear in the game since it was recoded and rebalanced accordingly.
With that said, there is no technical reason the last iteration of the vampireguild can't reappear in the game since it was recoded and rebalanced accordingly.
- 08 Jun 2017 09:19
- Forum: Common Board
- Topic: Uncle Trapspringer's Revenge!!
- Replies: 39
- Views: 10863
Re: Uncle Trapspringer's Revenge!!
There are solutions for verming such as these.
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- 01 Jun 2017 15:53
- Forum: Game - General
- Topic: Brainstorming: Dis
- Replies: 134
- Views: 34285
Re: Brainstorming: Dis
Too stubborn for magic to effect them properly, ey?
Ok, wouldn't suprise me. (it's the beard)
Ok, wouldn't suprise me. (it's the beard)
- 23 May 2017 13:31
- Forum: Game - Guilds
- Topic: Ranger guild recode ...
- Replies: 163
- Views: 48768
Re: Ranger guild recode ...
SU is not a recoded guild, which is important.
- 23 May 2017 12:13
- Forum: Game - Guilds
- Topic: Ranger guild recode ...
- Replies: 163
- Views: 48768
Re: Ranger guild recode ...
So, If I gather 5 rangers, I can push a button, and that dude instantly dies? That is the idea here, right? (be honest)
- 22 May 2017 16:00
- Forum: Game - Guilds
- Topic: Ranger guild recode ...
- Replies: 163
- Views: 48768
Re: Ranger guild recode ...
Rebel Scum! Here are my thoughts and ideas, relating to rangers and other more general related mechanics. 1) Give the Rangers a new special <ambush> this is a solo special but effectiveness increases dramatically when teamed with more rangers. It works like an improved back stab and relies on steal...