Search found 62 matches

by kirsach
01 Aug 2016 06:56
Forum: Game - Help
Topic: Javelin
Replies: 5
Views: 2995

Re: Javelin

morgzaash wrote:Nope, I belive there javelin was before mercs.
Middle earth I guess. You may look in Edoral for skill but no idea if theres any weapon type "javelin" coded.
Look for it in Edoras, not Edoral ;)
by kirsach
08 Jun 2016 17:45
Forum: Suggestion Box
Topic: New Islands
Replies: 9
Views: 4758

Re: New Islands

Arman wrote:Cherek, correct me if i'm wrong but i have heard that if you dig deeply enough into the donut there is a subterranean lost land of dinosaurs?

If only players could dig deeply...
Wow - perfect place for Monks to train unarmed combat with so huge monsters, since they dont like , hurt dragons...
by kirsach
25 Apr 2016 20:58
Forum: Game - Guilds
Topic: Angmar gates
Replies: 24
Views: 11728

Re: Angmar gates

Can you write something more what changes have been implemented? Is it end of recode?
by kirsach
18 Apr 2016 18:06
Forum: Game - Equipment
Topic: Awesome Imbuements
Replies: 63
Views: 57761

Re: Awesome Imbuements

My super cleaver found last Friday: You study the exotic rust-red heavy cleaver carefully. This two-handed cleaver has a long wooden handle clad in green ropy but rugged leather held on with brass tacks. The head is very broad with a single long jagged edge, and it's made of rust- red metal. The eye...
by kirsach
15 Apr 2016 14:24
Forum: Cornucopia - Everything Else!
Topic: Have you read the Dragonlance Chronicles?
Replies: 7
Views: 4091

Re: Have you read the Dragonlance Chronicles?

I dont remember precisely but I think I have in my private library 32 or 34 books from Dragonlance series. Of course all read, and majority more than once.
by kirsach
06 Apr 2016 14:50
Forum: Web Client Bugs and Feature Requests
Topic: Client, hard to check back
Replies: 3
Views: 7755

Re: Client, hard to check back

I fully agree with Mim. It is indeed very frustrating. The same with the dialog window.
by kirsach
11 Mar 2016 14:17
Forum: Web Client Bugs and Feature Requests
Topic: Only include player speech in communication window?
Replies: 41
Views: 36383

Re: Only include player speech in communication window?

I think ogres in Sybarus caves are the most talkative npcs I know.

End of course Mortis, many many thanks for your effords so far.
by kirsach
11 Mar 2016 12:55
Forum: Web Client Bugs and Feature Requests
Topic: Only include player speech in communication window?
Replies: 41
Views: 36383

Re: Only include player speech in communication window?

(..) I could add an option to filter out messages from livings you have not been introduced to. In my oppinion it is the best sollution that will solve a lot of problems with to much speaking npc's. But I have one question Cotillion. Does turn on such a function mean that if any player who I didn't...
by kirsach
09 Mar 2016 18:07
Forum: Suggestion Box
Topic: Stopping script-buying on the Auction House
Replies: 114
Views: 32269

Re: Stopping script-buying on the Auction House

I guess? But would that really happen? The players who are doing it right now are doing it remotely while they grind. Are you saying they would give up grinding to sit for hours at a time scripting in the AH? G. Sorry for two note in the row. But Gorboth can you read my proposal from previous page ...
by kirsach
09 Mar 2016 18:03
Forum: Suggestion Box
Topic: Stopping script-buying on the Auction House
Replies: 114
Views: 32269

Re: Stopping script-buying on the Auction House

(...) Q2: It seems like it might result in the best dynamics overall, both for the game, and for individual players. It would create more socialization in Sparkle, and it would remove the problem of instascript buyouts robbing other players who are interested in a decent chance of getting an item t...