Look for it in Edoras, not Edoralmorgzaash wrote:Nope, I belive there javelin was before mercs.
Middle earth I guess. You may look in Edoral for skill but no idea if theres any weapon type "javelin" coded.
Search found 62 matches
- 01 Aug 2016 06:56
- Forum: Game - Help
- Topic: Javelin
- Replies: 5
- Views: 2995
Re: Javelin
- 08 Jun 2016 17:45
- Forum: Suggestion Box
- Topic: New Islands
- Replies: 9
- Views: 4758
Re: New Islands
Wow - perfect place for Monks to train unarmed combat with so huge monsters, since they dont like , hurt dragons...Arman wrote:Cherek, correct me if i'm wrong but i have heard that if you dig deeply enough into the donut there is a subterranean lost land of dinosaurs?
If only players could dig deeply...
- 25 Apr 2016 20:58
- Forum: Game - Guilds
- Topic: Angmar gates
- Replies: 24
- Views: 11728
Re: Angmar gates
Can you write something more what changes have been implemented? Is it end of recode?
- 18 Apr 2016 18:06
- Forum: Game - Equipment
- Topic: Awesome Imbuements
- Replies: 63
- Views: 57761
Re: Awesome Imbuements
My super cleaver found last Friday: You study the exotic rust-red heavy cleaver carefully. This two-handed cleaver has a long wooden handle clad in green ropy but rugged leather held on with brass tacks. The head is very broad with a single long jagged edge, and it's made of rust- red metal. The eye...
- 15 Apr 2016 14:24
- Forum: Cornucopia - Everything Else!
- Topic: Have you read the Dragonlance Chronicles?
- Replies: 7
- Views: 4091
Re: Have you read the Dragonlance Chronicles?
I dont remember precisely but I think I have in my private library 32 or 34 books from Dragonlance series. Of course all read, and majority more than once.
- 06 Apr 2016 14:50
- Forum: Web Client Bugs and Feature Requests
- Topic: Client, hard to check back
- Replies: 3
- Views: 7755
Re: Client, hard to check back
I fully agree with Mim. It is indeed very frustrating. The same with the dialog window.
- 11 Mar 2016 14:17
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 36383
Re: Only include player speech in communication window?
I think ogres in Sybarus caves are the most talkative npcs I know.
End of course Mortis, many many thanks for your effords so far.
End of course Mortis, many many thanks for your effords so far.
- 11 Mar 2016 12:55
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 36383
Re: Only include player speech in communication window?
(..) I could add an option to filter out messages from livings you have not been introduced to. In my oppinion it is the best sollution that will solve a lot of problems with to much speaking npc's. But I have one question Cotillion. Does turn on such a function mean that if any player who I didn't...
- 09 Mar 2016 18:07
- Forum: Suggestion Box
- Topic: Stopping script-buying on the Auction House
- Replies: 114
- Views: 32269
Re: Stopping script-buying on the Auction House
I guess? But would that really happen? The players who are doing it right now are doing it remotely while they grind. Are you saying they would give up grinding to sit for hours at a time scripting in the AH? G. Sorry for two note in the row. But Gorboth can you read my proposal from previous page ...
- 09 Mar 2016 18:03
- Forum: Suggestion Box
- Topic: Stopping script-buying on the Auction House
- Replies: 114
- Views: 32269
Re: Stopping script-buying on the Auction House
(...) Q2: It seems like it might result in the best dynamics overall, both for the game, and for individual players. It would create more socialization in Sparkle, and it would remove the problem of instascript buyouts robbing other players who are interested in a decent chance of getting an item t...