Search found 237 matches

by Windemere
04 Jan 2015 05:33
Forum: Game - Equipment
Topic: Hoarding
Replies: 125
Views: 40538

Re: Hoarding

With the inception of imbuements there exists a way to differentiate between items/power through augmentation.

Why not allow this to be the way in which things differ.
by Windemere
16 Dec 2014 23:23
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

Id love to see some changes in herbs as well though my suggestions are trying to specifically upgrade and add intrest to herb use ... such as adding/buffing potions which already exists but most consider a waste of time due to the nearly unnoticable benifit to big players. adding themedpotions and ...
by Windemere
16 Dec 2014 23:18
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

Icarus, Over the course of our conversation it came to become clear that you feel the ScOP are in a better position overall for spells as well as damage than Rangers. While this will certainly be beneficial to SCoP and MM and PoT, it has become clear that it will specifically be of value to Rangers ...
by Windemere
16 Dec 2014 18:02
Forum: Game - General
Topic: Uh....
Replies: 4
Views: 2372

Uh....

Aizorana Faye* Jenya* Nalfein Straag* Akbardalad* Gageone Jess* Olivia* Struby* Alorrana+ Gathmor Juliana* Oscar* Swaggintons* Barak* Georgia* Keltar Pasha* Swaggy* Beth* Gertrude* Krep Rad Swagmuffin* Booboo* Gracey* Laurel*+ Reshma* Tiarnapooo* Celumusa Idhduruil Lolfish* Rhys* Vali+ Davvol*+ Imm...
by Windemere
16 Dec 2014 17:39
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

Ok,

I think I'm totally clear now. Based on your last post, this is a change that will specifically benefit Rangers. Got it. Took a while to get there though.
by Windemere
16 Dec 2014 16:33
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

I just want to be clear. From what I am reading here the goal seems to be that you want to solve the problem of Magic users running out of mana and being required to have down time to regain said mana. Your solution is to allow magic users to eat a bunch of herbs, regain mana, and keep going. That's...
by Windemere
16 Dec 2014 06:05
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

Interesting idea Icarus, I guess I'm going to ask the same question I asked earlier though. What problem does this solve? This is a global change that will have impacts on everyone. With all of the things that exist within Genesis that need to be dealt with I wonder why there would be any desire to ...
by Windemere
15 Dec 2014 17:36
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

From a wizard point of view there are a number of problems with herbs. - Herbalism skill means very little, you get little additional benefit from being able to identify a herb - Herb growth is problematic, the 'rarity' of herbs is not enforced in any way. This leads to the more abundant less power...
by Windemere
14 Dec 2014 04:06
Forum: Game - General
Topic: Light & Dark vs Stealth
Replies: 2
Views: 1498

Re: Light & Dark vs Stealth

That is odd,

Likely a mechanic issue in a particular guild code that doesn't differentiate between emitting light vs emitting darkness when checking if you can sneak or not. Strange one though.
by Windemere
14 Dec 2014 04:05
Forum: Game - General
Topic: Herbs
Replies: 46
Views: 13694

Re: Herbs

What would be the reason for that? To make people need to seek a guild who has herbalism skill to identify an herb? To limit the usefulness of herbs to all but those who can identify them (search by name vs just random search). It seems that it would put an unnecessary hurdle in the realms for the u...