Search found 496 matches

by Drazson
03 Oct 2017 11:42
Forum: Game - Guilds
Topic: Beast tamer poll
Replies: 26
Views: 9116

Re: Beast tamer poll

*reluctantly drifts into the light* Wait.... *coughs* We can.. leave the Blademasters?
by Drazson
17 Sep 2017 03:07
Forum: Land of the Immortals
Topic: Adding to the Magic Map
Replies: 26
Views: 22729

Re: Adding to the Magic Map

Perrigrine wrote:Drazson, are you asking me to map the Rangers' guild?
*nods reluctantly*
by Drazson
16 Sep 2017 23:52
Forum: Land of the Immortals
Topic: Adding to the Magic Map
Replies: 26
Views: 22729

Re: Adding to the Magic Map

Any chance Rangers' halls will be shed with some light or is it bound to guild code or something?
by Drazson
14 Sep 2017 11:15
Forum: Game - General
Topic: List of align / racial restricted quests
Replies: 31
Views: 13437

Re: List of align / racial restricted quests

It wouldn't matter to the monk either way, evil dragon is still a dragon.
by Drazson
10 Sep 2017 23:39
Forum: Web Client General Discussion
Topic: GWC and GMCP Wishlist
Replies: 10
Views: 19302

Re: GWC and GMCP Wishlist

*character.vitals.fatigue - give the level of fatigue that the character is currently at. Currently there's only the amount that the character is burdened by stuff. *room.mobs - gives an object with the names and amounts of a particular type of mob within the room. Also should show NPC's and player...
by Drazson
10 Sep 2017 23:37
Forum: Web Client General Discussion
Topic: Performing actions on character connection/game init
Replies: 15
Views: 8844

Re: Performing actions on character connection/game init

The order in which those messages appear (You recover *items*, Welcome Gardener, triggers enabled etc) change oftentimes. I decided to just make an "armself" alias to do stuff when im back in the realms manually. :?
by Drazson
04 Sep 2017 20:55
Forum: Common Board
Topic: Change to spellcasting and shieldwearing
Replies: 46
Views: 12094

Re: Change to spellcasting and shieldwearing

Maybe a good chance to make wearing/removing/(un)wielding stuff have an actual duration or at least cooldown or at least unavailable in battle? Something should be done for the change to affect anyone with trigger making "skills". Fair change btw but how about monks playing their instrumen...
by Drazson
27 Aug 2017 01:22
Forum: Land of the Immortals
Topic: Crafting - fishing and hunting
Replies: 13
Views: 15824

Re: Crafting - fishing and hunting

My master plan for a leatherworker/woodcarver craft guild advances, one tiny step at a time. Care for the Rangers though, crossing out stuff they distinctly do would be nasty :(
by Drazson
21 Jun 2017 18:02
Forum: Land of the Immortals
Topic: Magic Map Additions
Replies: 171
Views: 87344

Re: Magic Map Additions

Idea: A new place is created, named Perrigrine. It is kept unmapped forever and stands as an eternal inside joke, yet a true monument to this wizard who does all this great work on the magic map.
by Drazson
15 Jun 2017 01:43
Forum: Common Board
Topic: Dark rooms and the magic map
Replies: 4
Views: 1858

Re: Dark rooms and the magic map

I am playing via the client but I have to say, this is a wonderful fix. When I first heard that no map was the case for non-client I was quite shocked. Kudos!