Search found 496 matches
- 03 Oct 2017 11:42
- Forum: Game - Guilds
- Topic: Beast tamer poll
- Replies: 26
- Views: 9116
Re: Beast tamer poll
*reluctantly drifts into the light* Wait.... *coughs* We can.. leave the Blademasters?
- 17 Sep 2017 03:07
- Forum: Land of the Immortals
- Topic: Adding to the Magic Map
- Replies: 26
- Views: 22729
Re: Adding to the Magic Map
*nods reluctantly*Perrigrine wrote:Drazson, are you asking me to map the Rangers' guild?
- 16 Sep 2017 23:52
- Forum: Land of the Immortals
- Topic: Adding to the Magic Map
- Replies: 26
- Views: 22729
Re: Adding to the Magic Map
Any chance Rangers' halls will be shed with some light or is it bound to guild code or something?
- 14 Sep 2017 11:15
- Forum: Game - General
- Topic: List of align / racial restricted quests
- Replies: 31
- Views: 13437
Re: List of align / racial restricted quests
It wouldn't matter to the monk either way, evil dragon is still a dragon.
- 10 Sep 2017 23:39
- Forum: Web Client General Discussion
- Topic: GWC and GMCP Wishlist
- Replies: 10
- Views: 19302
Re: GWC and GMCP Wishlist
*character.vitals.fatigue - give the level of fatigue that the character is currently at. Currently there's only the amount that the character is burdened by stuff. *room.mobs - gives an object with the names and amounts of a particular type of mob within the room. Also should show NPC's and player...
- 10 Sep 2017 23:37
- Forum: Web Client General Discussion
- Topic: Performing actions on character connection/game init
- Replies: 15
- Views: 8844
Re: Performing actions on character connection/game init
The order in which those messages appear (You recover *items*, Welcome Gardener, triggers enabled etc) change oftentimes. I decided to just make an "armself" alias to do stuff when im back in the realms manually.
- 04 Sep 2017 20:55
- Forum: Common Board
- Topic: Change to spellcasting and shieldwearing
- Replies: 46
- Views: 12094
Re: Change to spellcasting and shieldwearing
Maybe a good chance to make wearing/removing/(un)wielding stuff have an actual duration or at least cooldown or at least unavailable in battle? Something should be done for the change to affect anyone with trigger making "skills". Fair change btw but how about monks playing their instrumen...
- 27 Aug 2017 01:22
- Forum: Land of the Immortals
- Topic: Crafting - fishing and hunting
- Replies: 13
- Views: 15824
Re: Crafting - fishing and hunting
My master plan for a leatherworker/woodcarver craft guild advances, one tiny step at a time. Care for the Rangers though, crossing out stuff they distinctly do would be nasty
- 21 Jun 2017 18:02
- Forum: Land of the Immortals
- Topic: Magic Map Additions
- Replies: 171
- Views: 87344
Re: Magic Map Additions
Idea: A new place is created, named Perrigrine. It is kept unmapped forever and stands as an eternal inside joke, yet a true monument to this wizard who does all this great work on the magic map.
- 15 Jun 2017 01:43
- Forum: Common Board
- Topic: Dark rooms and the magic map
- Replies: 4
- Views: 1858
Re: Dark rooms and the magic map
I am playing via the client but I have to say, this is a wonderful fix. When I first heard that no map was the case for non-client I was quite shocked. Kudos!