Search found 123 matches
- 09 Mar 2016 07:26
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 38014
Re: Only include player speech in communication window?
Typical communication window contents: The watching small male orc shouts: Invaders!! Invaders!! The watching small male orc shouts: We are under attack!! The watching small male orc shouts: Invaders!! Invaders!! The watching small male orc shouts: We are under attack!! The watching small male orc s...
- 09 Mar 2016 02:17
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 38014
Re: Only include player speech in communication window?
It would be a start, but there's all kinds of NPCs that just won't stop chattering unless they're dead. Those would still be problematic.
- 08 Mar 2016 19:56
- Forum: Game - Technical
- Topic: Map submissions
- Replies: 17
- Views: 10115
Re: Map submissions
Don't worry about the room names, just insert place holders (e.g. r1, r2 ...) and clearly mark the important landmarks (e.g. banks, taverns, docks and forks in the road). Filling in room names is the part that requires wizard involvement as Cherek mentioned. Are these the same room IDs from gwc.gmc...
- 08 Mar 2016 17:59
- Forum: Game - General
- Topic: Gems are outrageous....
- Replies: 8
- Views: 3411
Re: Gems are outrageous....
(HeadingForTheMountain...)
- 08 Mar 2016 17:07
- Forum: Game - General
- Topic: Gems are outrageous....
- Replies: 8
- Views: 3411
Re: Gems are outrageous....
Gems are pretty to look at. Much more sparkly than coins. Many people collect various gems.. for various reasons. I believe there is someone hoarding Rubies ... *cough*Stern*cough* Also .. you can have jewelry made with them.. or I believe have certain items encrusted with them if you collect enoug...
- 08 Mar 2016 17:04
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 38014
Re: Only include player speech in communication window?
I'd like conversation (quest stuff, etc) to stay but chatter to go. At the moment neither is consistently true. If pressed I'd rather just evict NPCs entirely than keep the status quo.
- 08 Mar 2016 05:31
- Forum: Web Client General Discussion
- Topic: Marking in colour one word
- Replies: 20
- Views: 11672
Re: Marking in colour one word
Doesn't it trigger the time-out? How are you going about it?Vlek wrote:I have that setup right now.
- 08 Mar 2016 05:29
- Forum: Web Client Bugs and Feature Requests
- Topic: Suggestion - Notepad
- Replies: 6
- Views: 8867
Re: Suggestion - Notepad
Yeah, I'm okay with JS in general but DOM is a large collection of things I'm too lazy to deal with. Maybe if I get bored one day I'll look at repurposing the dialogue window. What I was wanting to do was to copy some reference materials into it so that I could refer to them from wherever I'm playin...
- 08 Mar 2016 05:05
- Forum: Game - General
- Topic: Gems are outrageous....
- Replies: 8
- Views: 3411
Re: Gems are outrageous....
Well, they're treated like a different kind of currency by the banks, and I know the gem shops will give good coin for them, but then they're kept by default, so it seemed like something was up.
Ody 'splaint it though.
Ody 'splaint it though.
- 08 Mar 2016 02:54
- Forum: Game - General
- Topic: Gems are outrageous....
- Replies: 8
- Views: 3411
Gems are outrageous....
(Before anyone gets upset, the title is a League of Legends joke.)
Do gems do something special that I've missed out on somehow? (If it's something I have to discover by quests/guild then just say so.)
I don't get why they're separate from coinage. Just for variety?
Do gems do something special that I've missed out on somehow? (If it's something I have to discover by quests/guild then just say so.)
I don't get why they're separate from coinage. Just for variety?