Search found 446 matches
- 25 Aug 2010 04:43
- Forum: Game - Guilds
- Topic: smiths again :-)
- Replies: 10
- Views: 4017
Re: smiths again :-)
Basically going back to how they were back when I joined? :-P There were steel bars available, but only a few smiths knew about them (there was no help, they weren't mentioned anywhere... it is like forging certain items that people don't know that you can because they aren't listed anywhere). They ...
- 23 Aug 2010 14:35
- Forum: Game - Technical
- Topic: TinyFugue basics
- Replies: 7
- Views: 6386
Re: TinyFugue basics
Cool, thanks! I tried it for Linux some time ago, but found it too complex and decided to use mmucl, which uses TCL scripting (which, even if I am not likely to use anytime soon, at least helps grow my CV :D). However, since Mudmaster doesn't work anymore under Windows 7 and it is no longer develope...
- 17 Aug 2010 03:02
- Forum: Game - General
- Topic: Game crashing
- Replies: 12
- Views: 4440
Re: Game crashing
Do it if you want to be zapped for holding unique equipment with youIlrahil wrote:After the NEXT armageddon? Does this mean I should idle with our racks until amargeddon hits to ensure we don't lose it all again?
- 16 Aug 2010 18:49
- Forum: General Board
- Topic: Professional Warriors and Mercy
- Replies: 63
- Views: 14851
Re: Professional Warriors and Mercy
One could say that if the sum of experience of the individuals in the group is equal to the experience of the myth, it would be a fair battle; the difference would be depending on whether the myth misses his single special attack or the amount of misses the smaller team has. It would be fair because...
- 16 Aug 2010 18:38
- Forum: Game - Guilds
- Topic: ScoP closure /Opening of Walkers?
- Replies: 61
- Views: 12591
Re: ScoP closure /Opening of Walkers?
Technically, the vampires and the Spirit Circle accept(ed) members of any alignment. Therefore, they were neutral from the game point of view. It is the members who decide whether they are truly neutral, evil or good. Sure, the vampires fought the mages and the priests, but the priests also fought t...
- 16 Aug 2010 06:07
- Forum: Game - Guilds
- Topic: ScoP closure /Opening of Walkers?
- Replies: 61
- Views: 12591
Re: ScoP closure /Opening of Walkers?
The Spirit Circle is as neutral as were the vampires.
- 16 Aug 2010 02:41
- Forum: General Board
- Topic: Professional Warriors and Mercy
- Replies: 63
- Views: 14851
Re: Professional Warriors and Mercy
Guilds without active myths can't handle attacking myths as of right now, regardless of what Freya says. Four heroes can't kill a big myth. Heck, even Rhynox could kill a couple of them and break their block before they take me down, I imagine damage dealers would be able to do the same. Leveling th...
- 14 Aug 2010 06:36
- Forum: Suggestion Box
- Topic: Gems and bank
- Replies: 14
- Views: 5031
Re: Gems and bank
I remember I could transfer all my gems to a single bank, that was pretty useful, and maybe can help you since it doesn't really make sense to have gems around the world.
- 14 Aug 2010 03:59
- Forum: Land of the Immortals
- Topic: Anti-botting Turing test
- Replies: 44
- Views: 19235
Re: Anti-botting Turing test
The first times it doesn't even need to zap the characters, just drop all his equipment in the room and put him in a prison (like the one in Calia or Sparkle). Once the system has been tried and determined to be just, death could be applied.
- 14 Aug 2010 02:56
- Forum: Game - General
- Topic: Stats
- Replies: 13
- Views: 6804
Re: Stats
It is actually pretty important in one fighting guild, since its special is based on it.OgreToyBoy wrote:Actually INT is a rather useless stat.