Search found 122 matches
- 17 Apr 2012 22:02
- Forum: Land of the Immortals
- Topic: Crafting Project
- Replies: 35
- Views: 16697
Craft’n Crunch
Without disparaging the ideas so far, most of which I like, I am not sure any of them really take advantage of the opportunity that introducing an entirely new system into the game offers. So, let me start off by offering 3 radical goals for a new crafting system: Offer a rewarding play style for th...
- 16 Feb 2012 09:45
- Forum: Suggestion Box
- Topic: A separate brute for guild exp
- Replies: 31
- Views: 9479
Simple Fix To Speed Guild Tax Gains With High Brute
I have argued that the paradigm should be changed from one limiting the allocation of experience toward each specific stat, to one where the system would only limit extremely disproportionate resulting stat proportions. While I am still not sure I am advocating bringing back entering numerical stat ...
- 16 Feb 2012 00:47
- Forum: Game - General
- Topic: Evil guilds, more or less folded?
- Replies: 104
- Views: 18884
This thread is about Evil guilds, right?
These suggested changes to Brute and Questing actually seem to be somewhat counter-productive to me. For starters, Brute is primarily a big character problem and short of exposure to the agonizing on these forums, I simply can not envision a new player looking at their Brute-adjusted growth curve an...
- 07 Feb 2012 23:55
- Forum: Suggestion Box
- Topic: Ideas
- Replies: 31
- Views: 8843
Which inn serves the egg on my face?
Cel, it would seem that I sacrificed far too much clarity in favor of brevity, as I was thinking much the same things. On the point where our visions differ, I would argue that while allowing selection from indiscriminate "team wanted" posters would be quicker and easier to code, the forma...
- 05 Jan 2012 00:16
- Forum: Suggestion Box
- Topic: Ideas
- Replies: 31
- Views: 8843
Meet Cute
Perhaps it is "The Cliche", but as the subject has come up, I am rather partial to this idea.
- 19 Oct 2011 23:26
- Forum: Game - Guilds
- Topic: Guild Behavior
- Replies: 23
- Views: 6699
Character Behavior: Guild Code vs. Guild Code
While I agree that the game should provide a reasonable spread of appropriate top-tier equipment for everyone as part of a balanced game, I am not in favor of a lot of these game-based solutions to roleplay issues. Now, it is pretty much unremarked and unremarkable that Calians don't go killing insi...
- 18 Oct 2011 19:02
- Forum: Cornucopia - Everything Else!
- Topic: What are you reading right now?
- Replies: 135
- Views: 99420
Re: What are you reading right now?
I understand why you don't have the time to play Strider.. No, they are different sized rocks . I usually have a book on me, and use it to kill a lot of smaller pieces of time, like in a queue or on the train. Sigh, So many incorrect answers. I thought that was the whole point of the 'net. Still, i...
- 18 Oct 2011 07:14
- Forum: Suggestion Box
- Topic: A separate brute for guild exp
- Replies: 31
- Views: 9479
Death and Guild Taxes; Experience and Advancement
I am not sure that there are not some unfortunate side effects if you give each guild stat its own brute or if that would accomplish everything we might want. Rather than start recommending tweaks, I'd like to back up and discuss goals: Death and death recovery should not be a path to advancement. E...
- 08 Oct 2011 01:58
- Forum: Promoting Genesis
- Topic: Roleplay, ftw!
- Replies: 37
- Views: 13692
Roleplay encouraged here!
Rather than waiting for or expecting a polished product, such primers could be fleshed out in individual threads in this otherwise under-utilized forum . I should also get around to adding that I believe that is actually impossible to have a system that rewards roleplay, because the reward itself re...
- 07 Oct 2011 07:24
- Forum: Game - Guilds
- Topic: The Battle of the Plains of Krynn
- Replies: 17
- Views: 4752
Re: The Battle of the Plains of Krynn
Let me expand your list, Tarax: a random existing faction a new neutral faction like Barbarians from Que-shu Minotaurs new factions specific to the character's other Dragonlance affiliation the existing faction whose "war token" the character is qualified to be carrying a new faction desig...