Search found 122 matches

by Strider
17 Apr 2012 22:02
Forum: Land of the Immortals
Topic: Crafting Project
Replies: 35
Views: 16697

Craft’n Crunch

Without disparaging the ideas so far, most of which I like, I am not sure any of them really take advantage of the opportunity that introducing an entirely new system into the game offers. So, let me start off by offering 3 radical goals for a new crafting system: Offer a rewarding play style for th...
by Strider
16 Feb 2012 09:45
Forum: Suggestion Box
Topic: A separate brute for guild exp
Replies: 31
Views: 9479

Simple Fix To Speed Guild Tax Gains With High Brute

I have argued that the paradigm should be changed from one limiting the allocation of experience toward each specific stat, to one where the system would only limit extremely disproportionate resulting stat proportions. While I am still not sure I am advocating bringing back entering numerical stat ...
by Strider
16 Feb 2012 00:47
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18884

This thread is about Evil guilds, right?

These suggested changes to Brute and Questing actually seem to be somewhat counter-productive to me. For starters, Brute is primarily a big character problem and short of exposure to the agonizing on these forums, I simply can not envision a new player looking at their Brute-adjusted growth curve an...
by Strider
07 Feb 2012 23:55
Forum: Suggestion Box
Topic: Ideas
Replies: 31
Views: 8843

Which inn serves the egg on my face?

Cel, it would seem that I sacrificed far too much clarity in favor of brevity, as I was thinking much the same things. On the point where our visions differ, I would argue that while allowing selection from indiscriminate "team wanted" posters would be quicker and easier to code, the forma...
by Strider
05 Jan 2012 00:16
Forum: Suggestion Box
Topic: Ideas
Replies: 31
Views: 8843

Meet Cute

Perhaps it is "The Cliche", but as the subject has come up, I am rather partial to this idea.
by Strider
19 Oct 2011 23:26
Forum: Game - Guilds
Topic: Guild Behavior
Replies: 23
Views: 6699

Character Behavior: Guild Code vs. Guild Code

While I agree that the game should provide a reasonable spread of appropriate top-tier equipment for everyone as part of a balanced game, I am not in favor of a lot of these game-based solutions to roleplay issues. Now, it is pretty much unremarked and unremarkable that Calians don't go killing insi...
by Strider
18 Oct 2011 19:02
Forum: Cornucopia - Everything Else!
Topic: What are you reading right now?
Replies: 135
Views: 99420

Re: What are you reading right now?

I understand why you don't have the time to play Strider.. No, they are different sized rocks . I usually have a book on me, and use it to kill a lot of smaller pieces of time, like in a queue or on the train. Sigh, So many incorrect answers. I thought that was the whole point of the 'net. Still, i...
by Strider
18 Oct 2011 07:14
Forum: Suggestion Box
Topic: A separate brute for guild exp
Replies: 31
Views: 9479

Death and Guild Taxes; Experience and Advancement

I am not sure that there are not some unfortunate side effects if you give each guild stat its own brute or if that would accomplish everything we might want. Rather than start recommending tweaks, I'd like to back up and discuss goals: Death and death recovery should not be a path to advancement. E...
by Strider
08 Oct 2011 01:58
Forum: Promoting Genesis
Topic: Roleplay, ftw!
Replies: 37
Views: 13692

Roleplay encouraged here!

Rather than waiting for or expecting a polished product, such primers could be fleshed out in individual threads in this otherwise under-utilized forum . I should also get around to adding that I believe that is actually impossible to have a system that rewards roleplay, because the reward itself re...
by Strider
07 Oct 2011 07:24
Forum: Game - Guilds
Topic: The Battle of the Plains of Krynn
Replies: 17
Views: 4752

Re: The Battle of the Plains of Krynn

Let me expand your list, Tarax: a random existing faction a new neutral faction like Barbarians from Que-shu Minotaurs new factions specific to the character's other Dragonlance affiliation the existing faction whose "war token" the character is qualified to be carrying a new faction desig...