Search found 137 matches
- 19 Apr 2021 22:35
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 31353
Re: Underlying cause and proposed solution to broken trust
I guess the point Kvator was trying to make was that no racial guild offers defensive combat skills. Red Fang always had acrobat (at even higher level than now) but previously this skill was mostly unused. Absolutely! But as we all know, this forum is all about picking apart arguments and god forbd...
- 12 Apr 2021 09:25
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 31353
Re: Underlying cause and proposed solution to broken trust
Question to the round: so, if white hits deal more damage and, in comparison, specials deal less damage than white hits, a possible scenario would be one in which special damage is increased. In this case, things would die faster which would mean faster growth and more character size inflation which...
- 07 Apr 2021 09:12
- Forum: Game - Guilds
- Topic: Close the thief guild!
- Replies: 36
- Views: 12539
Re: Close the thief guild!
Remove saferooms outside of guild halls. What purpose does it serve? If you have a meeting in a pub, then just as in any other fantasy world, you can get attacked in said pub. The church is fine as a start room, and a place where newbies can return to or refresh themselves, but why make it a safehav...
- 07 Apr 2021 09:04
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 30255
Re: Balances, or whatever
By guildhopping I meant that the changing world might urge some people to shake things around with their guilds. Genesis is designed in a way that lets you switch races and guilds, one of its unique features over games where you have to live with the choices you've made at character creation foreve...
- 04 Apr 2021 10:12
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 30255
Re: Balances, or whatever
Having said that I'll try and explain. Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and...
- 30 Mar 2021 16:21
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 30255
Re: Balances, or whatever
The I-WIN: block, immune to damage horsecharge, rescue dealing the damage out on more targets. 3 abilities that each on its own owns our dragonfear. The changes was rolled out sunday 13,march, your treaty of the whatever lance was launched publically 17. march 4 days after you found out you were no...
- 16 Aug 2020 07:07
- Forum: Game - Guilds
- Topic: plexus
- Replies: 59
- Views: 28929
Re: plexus
whats wrong with monks plexxing undeads? How would you knock the air out of an undead? Welp, skeletons bleed when you hit them with a sword in this game, so it seems sort of unfair to go "realistic" only on monks here. Genesis is selectively logical at times. Some examples: Carrying ten s...
- 12 Jul 2020 17:31
- Forum: Keeper's Korner
- Topic: Fact-checking and critical thinking
- Replies: 99
- Views: 89966
Re: Fact-checking and critical thinking
well i like to disagree... Fire Knives is a guild that adds nothing to the realms.... because simply there are too many guilds waiting for a recode.... New guilds get this insane amount of power while old guilds with some nice lore gets ignored. not blaming the wizards, its a game build on voluntee...
- 01 Jul 2020 19:14
- Forum: Game - General
- Topic: Is death or EQ-loss worse?
- Replies: 29
- Views: 8219
Re: Is death or EQ-loss worse?
Please don't make Genesis even easier and more individualistic than it is now. If we reduce the harshness of death in terms of experience, we end up with even worse size inflation. If we reduce the harshness of death in terms of equipment, we end up with walking armories. There really is no need. Co...
- 21 Jun 2020 21:22
- Forum: Game - Guilds
- Topic: Gardener update
- Replies: 16
- Views: 4653
Re: Gardener update
Hi Zhar, First of all thank you for the thematic update. There are ongoing conversations among us in the community which prompt me to write this reply, though. It seems there are people with close to 200 herbs or more in their journal and they are still being labeled as apprentices. We're not sure i...