Search found 1348 matches
- 21 Jan 2021 15:23
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 24794
Re: Changes to Equipment
Amberlee: Yes, that was the whole idea. It would be pretty pointless otherwise. Well I gave you a pointer on where to start fixing things then :) And also word of advice. Simply good equipment with a certain droprate is not really worth it. For a Balrog size fight, perhaps something for everyone pa...
- 21 Jan 2021 13:35
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 24794
Re: Changes to Equipment
Quick brainfart here - Does a boss really have to be deadly in order to be viewed as difficult? I mean, in the real world this would certainly be the case, but here? We can discuss size inflation till our heads burst, but killing players in search of equipment regularly screams bad game design to m...
- 21 Jan 2021 10:20
- Forum: Game - Guilds
- Topic: The case for closure – fighter guilds
- Replies: 68
- Views: 73203
Re: The case for closure – fighter guilds
Last time I checked I had to write an application after completing the instruments, I will update my info. I hope that weird syntax for the coin is more lenient by now. Thank you :-) The entire post I wrote, which I by now assume you didn't read, was about how for certain guilds this is more diffic...
- 21 Jan 2021 00:46
- Forum: Game - Guilds
- Topic: The case for closure – fighter guilds
- Replies: 68
- Views: 73203
Re: The case for closure – fighter guilds
Redblade, Drazson (regarding thrill of recruitment) This is not my point. My point is about guilds being inactive, thus unable to perform their function and being valid choices for characters. My experiences are similar to yours - vastly positive. Every time I applied to a guild, I enjoyed the very...
- 20 Jan 2021 10:37
- Forum: Game - Guilds
- Topic: The case for closure – fighter guilds
- Replies: 68
- Views: 73203
Re: The case for closure – fighter guilds
I have a slightly different view on the joining process (no opinion about influence points and such). As a player, I often found most fun in the game at the guild application process. It allowed me to fully create my character, someone finally asked all the questions I had to roleplay out (How old ...
- 17 Jan 2021 11:34
- Forum: Game - Guilds
- Topic: Close the thief guild!
- Replies: 36
- Views: 17643
Re: Close the thief guild!
My most recent idea was to introduce a special system to the thieves: You can attempt to (successfully or not) steal from other players 3 times within 24 hours. After the third time you receive a warning that you're drawing too much attention to the Cabal. Each subsequent attempt produces another w...
- 16 Jan 2021 23:21
- Forum: Game - Guilds
- Topic: The case for closure – fighter guilds
- Replies: 68
- Views: 73203
Re: The case for closure – fighter guilds
Well, thanks for the review of Calia, Nils. Maybe stop drinking whatever you had before writing that garbage? :) I suggest we close whatever guild Nils happens to be in. Or close them all. That will teach us! ;) Which part of his analysis did you disagree with? Cause the power level of the guild is...
- 16 Jan 2021 20:14
- Forum: Suggestion Box
- Topic: Thematic equipment
- Replies: 4
- Views: 4393
Re: Thematic equipment
I like this idea.
- 16 Jan 2021 01:13
- Forum: Game - Guilds
- Topic: Close the thief guild!
- Replies: 36
- Views: 17643
Re: Close the thief guild!
The problem is not the thieves abilities rather the asshats that abuse it like the endless incarnations of the notirious sparkle thief known to all. The one that we do like to play whack-a-mole with. Another issue is that pick pocket is VASTLY favoured vs awareness. Sup Guru awareness and a thief ha...
- 09 Dec 2020 22:28
- Forum: Game - General
- Topic: Time for a Purge?
- Replies: 24
- Views: 8956