Search found 357 matches

by Zar
26 Apr 2011 19:49
Forum: Game - General
Topic: Worst names in Gen
Replies: 76
Views: 20265

Re: Worst names in Gen

how would original Freya (Gen-married to Czucz) handle the current PR of this name? :twisted: That was a good one. Perhaps we shall make it impossible in some way to use old names? Like they get "autobanned" when creating a char. If the character is deleted the name still remains in the l...
by Zar
25 Apr 2011 21:54
Forum: Suggestion Box
Topic: Mercenary Layman
Replies: 38
Views: 8776

Re: Mercenary Layman

One of the main ideas behind the Merc guild when it was recoded was actually the opposite of what is being suggested here. The Merc guild is supposed to boost your layman guild's abilities through occ skill enchancement options. Thus, it can make you a more powerful Necro if you want to boost some ...
by Zar
25 Apr 2011 21:45
Forum: Game - Guilds
Topic: If it hadn't been a joke ... you'd have felt ... ?
Replies: 27
Views: 7401

Re: If it hadn't been a joke ... you'd have felt ... ?

Well I think I will be the only one who will admit that I liked the idea. I'd love to put it different way. 1 neutral mage guild - new one 1 neutral melee guild - mercenaries 1 evil mage guild - MM 1 evil melee guild - DA 1 good mage guild - Rangers/Valars new one 1 good melee guild - Knights add ch...
by Zar
25 Apr 2011 16:04
Forum: Game - Guilds
Topic: BDA special
Replies: 31
Views: 7868

Re: BDA special

OgreToyBoy wrote:Then go try and test the ogre special and explain why we can't hit anything as large or larger than us :lol:
Any special is better than ogres' one.
by Zar
24 Apr 2011 06:31
Forum: Game - Guilds
Topic: Morgul Mage Discussion - power, grinding, balance
Replies: 99
Views: 21122

Re: Morgul Mage Discussion - power, grinding, balance

I think MM tanking abilities can be altered by following way: Mages/clerics should be introduced penalty while wearing: - heavy armours (like platemails/scales/chainmails). if worn - casting time doubled. - bracers/gauntlets: casting time *= 1.5 - helm: hit rate rate of spell /= 1.5 due to difficult...
by Zar
23 Apr 2011 23:02
Forum: Suggestion Box
Topic: Mercenary Layman
Replies: 38
Views: 8776

Re: Mercenary Layman

Celephias wrote:
Laurel wrote:why do that? does AA lay branch cut smash/smack skill by 50%?
I believe in another thread Petros indicated as much, but perhaps I misread/misunderstood.

I understood him as AA special does half damage for layman members (with the same skill level)
by Zar
16 Apr 2011 22:09
Forum: Suggestion Box
Topic: Mortal levels
Replies: 19
Views: 5573

Re: Mortal levels

mortal and stat levels doesn't change a thing. That just a measurement thing. If we don't stat cap and/or level cap it doesn't matter if we all will be champions after greenhorne. I remember these times. You could be small champion or big champion, the only way to know your actual size is to get wiz...
by Zar
16 Apr 2011 20:08
Forum: Suggestion Box
Topic: Mortal levels
Replies: 19
Views: 5573

Re: Mortal levels

Why would we need that?
Maybe opposite?
Add one more level to mortal levels and stats?
Then even supreme myths will want grind more?
by Zar
15 Apr 2011 09:34
Forum: Game - Help
Topic: it says "advice which guilds to choose"
Replies: 23
Views: 6419

Re: it says "advice which guilds to choose"

Laurel wrote:
zar wrote:DA/KoT - pros: weapon restriction, alignment, politics.
huh?
oops mistake: not pros, cons
by Zar
15 Apr 2011 06:07
Forum: Game - Help
Topic: it says "advice which guilds to choose"
Replies: 23
Views: 6419

Re: it says "advice which guilds to choose"

If DO is out of question, I would suggest: Merc/pirate - flexibility in weapon choice, great racks - start in pirates. I loved that combo. Ogre/AA - no racks needed, but weapons and armours are very expensive. And You cannot remember a single person. DA/KoT - pros: weapon restriction, alignment, pol...