Search found 20 matches

by Lionel
09 Mar 2019 21:27
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 18514

Re: Krynn war areas

There seems to be a problem with armours that have two shapes of slots for augmentations. > exa hood This is a chainmail hood of small steel rings, designed in solamnic fashion. Upon the shoulders of the mantle, linked by chain runes inlayed with silver, you notice two empty clasps - one shaped to h...
by Lionel
01 Mar 2019 20:00
Forum: Web Client General Discussion
Topic: Health level trigger
Replies: 4
Views: 7312

Re: Health level trigger

Not familiar with this client. Can you use variables? If so, something like that: if (currentHealth != gwc.gmcp.data.character.vitals.health) { if (gwc.gmcp.data.character.vitals.health == 'feeling very well') { // do stuff } } currentHealth = gwc.gmcp.data.character.vitals.health; would let you do ...
by Lionel
20 Feb 2019 17:54
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 18514

Re: Krynn war areas

teardrop-shaped colourless beryl (inserted in worn piece of armour), despite its identification description, does not prevent melting of ice weapons
by Lionel
18 Feb 2019 10:59
Forum: Game - Equipment
Topic: Could use some help managing my equipment
Replies: 9
Views: 13150

Re: Could use some help managing my equipment

Scabbards/holsters/sheaths that save can be ordered in Palanthas' leatherworker.
by Lionel
17 Feb 2019 16:08
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 18514

Re: Krynn war areas

Npc respawn rate seems to be tied to area's max population. It's annoying two extreme cases - areas with 'strong force' as default where you're playing whack-a-mole with respawning npcs while sweeping huge area with obnoxious fatigue rate or, especially with Icewall area, it takes literally days for...
by Lionel
19 Jan 2019 18:14
Forum: Humor
Topic: In game humor
Replies: 539
Views: 252035

Re: In game humor

> aulist 72772 Auction number 72772 Object runed axe Description This heavy axe feels remarkably light in your expert hands, its leather covered handle seeming to grip to your hands. The two blades of the axe look wicked with the light sparkling in its reflection, illuminating the runes a little. Th...
by Lionel
29 Dec 2018 19:53
Forum: Game - Technical
Topic: Ever Changing Item
Replies: 8
Views: 8101

Re: Ever Changing Item

This room just has more light naturally . Think of it as room having +2 (or more) light and faint darkness being -1 light. It's still light. Yes, it's not always intuitive. Yes, it's inconsistent (day/night cycle not impacting levels of light in outdoor rooms). But that's how it works. Get a stronge...
by Lionel
29 Dec 2018 12:06
Forum: Game - Technical
Topic: Ever Changing Item
Replies: 8
Views: 8101

Re: Ever Changing Item

Some rooms have natural lighting that counteract low levels of darkness. You can 'appraise light' to check whether your item actually provides enough darkness to darknen the room. If it does, you should see - 'Your environment is cloaked in darkness, yet you manage to see your surroundings clearly.'
by Lionel
20 Dec 2018 08:53
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 18514

Re: Krynn war areas

Shops are pretty close by in both cases so that's not a problem. Also, some areas seem pretty scattered for no apparent reason. Here's an example with map colored by war area:

https://imgur.com/a/mLZUBKo
by Lionel
20 Dec 2018 00:58
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 18514

Krynn war areas

1. Some npcs spawn outside their area, in rooms where 'exa area' doesn't detect it as war area (north of Solace, 'npc camp' in central abanasinia, newports) 2. Triangular-shaped and ellipse-shaped augmentation crystals don't respond to exa/get/etc triangular-shaped/ellipse-shaped gem respectively 3....