Search found 573 matches
- 27 Mar 2021 12:55
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
Thematically stuff: It feels just wrong when you get racehate hit for a billion hitpoints with the neidars racehate toward your goblin kin, while their 3 goblin teammates also are bashing your skull in... hypocritic at best, altho a very lethal form of hypocrism. Add to that, all the extra abilitie...
- 26 Mar 2021 18:07
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
when I read 'disadvantage' and 'SU' in one sentence the only thing I can do is smirk :) ). I can think of one pretty reasonable disadvantage they have compared to any other fighter guild, and I'm not even a member. and yet somehow the big part of domain in which SU is located is written around this...
- 26 Mar 2021 15:58
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
That's the core model. You can go over that 100 caid with equivalent negatives to balance it to 100 caid. For example, the Doomseekers branch of the Neidar can't wear most armours.. so have a big negative caid as they can't mitigate damage. Union and elven archers have disadvantages which give them...
- 25 Mar 2021 15:18
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
if that's the case (100 CAID in total for occ guild)... That's the core model. You can go over that 100 caid with equivalent negatives to balance it to 100 caid. For example, the Doomseekers branch of the Neidar can't wear most armours.. so have a big negative caid as they can't mitigate damage. Un...
- 25 Mar 2021 14:54
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and 50 combat aid from their layman guild....
- 24 Mar 2021 20:16
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 32500
Re: Balances, or whatever
Was combat really so non-functioning before? Or was is too hard to choose the simple solution? I don't get it. Not sure I will. Yup, for few guilds it was. Game is way more playable for kenders, rangers etc. Game promote diversity as well now - currently the go-to team setup is tank/support/dps whi...
- 12 Mar 2021 22:48
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 481776
Re: Upcoming Changes.
Thanks Arc. My experience has been that things are much harder though semi survivable as my magic char. Much less powerful than before. I have no other char. It does seem like it's taking more time to kill as well which is odd given that none of the changes should have affected that I think con-hp ...
- 10 Mar 2021 15:15
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 481776
Re: Upcoming Changes.
Actually it looks pretty neat after most recent changes :) although i think purely offensive options should be looked into atm (things like minotaurs, BMs etc) cause it seems that defensive specials are new king atm (i don't even bother to collect pebbles for sling with Kvator atm becuase even a sli...
- 08 Mar 2021 18:19
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 481776
Re: Upcoming Changes.
But I know other players feel differently, and feel death has to "string" for PVP to have meaning. So... as with anything, we have as many opinions as we have players... :) Yup, those who bully (or their idling fanbase) want death to have 'meaning' Those who are on receiving end (without ...
- 08 Mar 2021 13:42
- Forum: Game - General
- Topic: Options pvp on/off.
- Replies: 10
- Views: 5492